public string Execute(IList <string> inputParameters) { //Assign Values From List Of Parameters string personToAddToTeam = inputParameters[0]; string teamToAddPersonTo = inputParameters[1]; //Validations var personTypeForChecking = "Person Name"; inputValidator.IsNullOrEmpty(personToAddToTeam, personTypeForChecking); var teamTypeForChecking = "Team Name"; inputValidator.IsNullOrEmpty(teamToAddPersonTo, teamTypeForChecking); businessLogicValidator.ValidateTeamExistance(allTeams, teamToAddPersonTo); businessLogicValidator.ValidateMemberExistance(allMembers, personToAddToTeam); businessLogicValidator.ValidateIfMemberAlreadyInTeam(allTeams, teamToAddPersonTo, personToAddToTeam); //Operations var teamToAddMember = allTeams.AllTeamsList[teamToAddPersonTo]; this.teamOperations.AddMember(teamToAddMember, allMembers.AllMembersList[personToAddToTeam]); return(string.Format(PersonAddedToTeam, personToAddToTeam, teamToAddPersonTo)); }
public string Execute(IList <string> inputParameters) { //Assign Values From List Of Parameters string memberName = inputParameters[0]; //Validations var inputTypeForChecking = "Member Name"; inputValidator.IsNullOrEmpty(memberName, inputTypeForChecking); businessLogicValidator.ValidateMemberExistance(allMembers, memberName); //Operations var selectedMember = this.allMembers.AllMembersList[memberName]; var memberActivities = memberOperations.ShowMemberActivityToString(selectedMember); return(string.Format(memberActivities)); }
public string Execute(IList <string> inputParametes) { //Assign Values string teamToAssignUnsignItem = inputParametes[0]; string boardToAssignUnsignItem = inputParametes[1]; string itemType = inputParametes[2]; string itemToAssignUnsign = inputParametes[3]; string memberToAssignItem = inputParametes[4]; //Validations var itemTypeForChecking = "Item Title"; inputValidator.IsNullOrEmpty(itemToAssignUnsign, itemTypeForChecking); var teamTypeForChecking = "Team Name"; inputValidator.IsNullOrEmpty(teamToAssignUnsignItem, teamTypeForChecking); var boardTypeForChecking = "Board Name"; inputValidator.IsNullOrEmpty(boardToAssignUnsignItem, boardTypeForChecking); var authorTypeForChecking = "Author"; inputValidator.IsNullOrEmpty(memberToAssignItem, authorTypeForChecking); businessLogicValidator.ValidateTeamExistance(allTeams, teamToAssignUnsignItem); businessLogicValidator.ValidateMemberExistance(allMembers, memberToAssignItem); businessLogicValidator.ValidateBoardExistanceInTeam(allTeams, boardToAssignUnsignItem, teamToAssignUnsignItem); //Operations var itemMemberToAssign = allTeams.FindMemberInTeam(teamToAssignUnsignItem, memberToAssignItem); var itemToChangeIn = allTeams.FindWorkItem(teamToAssignUnsignItem, itemType, boardToAssignUnsignItem, itemToAssignUnsign); IMember itemMemberBeforeUnssign = null; if (itemType == "Bug") { var typedItem = (Bug)itemToChangeIn; itemMemberBeforeUnssign = typedItem.Assignee; bugOperations.AssignMemberToBug(typedItem, itemMemberToAssign); memberOpertaions.RemoveWorkItemIdToMember(itemMemberToAssign, typedItem.Id); memberOpertaions.AddWorkItemIdToMember(itemMemberToAssign, typedItem.Id); } else if (itemType == "Story") { var typedItem = (Story)itemToChangeIn; itemMemberBeforeUnssign = typedItem.Assignee; storyOperations.AssignMemberToStory(typedItem, itemMemberToAssign); memberOpertaions.RemoveWorkItemIdToMember(itemMemberToAssign, typedItem.Id); memberOpertaions.AddWorkItemIdToMember(itemMemberToAssign, typedItem.Id); } //history var indexOfBoardInSelectedTeam = allTeams.AllTeamsList[teamToAssignUnsignItem].Boards.FindIndex(boardIndex => boardIndex.Name == boardToAssignUnsignItem); //add history to board boardOperations.AddActivityHistoryAfterAssignUnsignToBoard(allTeams.AllTeamsList[teamToAssignUnsignItem].Boards[indexOfBoardInSelectedTeam], itemType, itemToAssignUnsign, itemMemberToAssign, itemMemberBeforeUnssign); //add history to member before unssign memberOpertaions.AddActivityHistoryAfterUnsignToMember(itemMemberBeforeUnssign, itemType, itemToAssignUnsign); //add history to member after assign memberOpertaions.AddActivityHistoryAfterAssignToMember(itemMemberToAssign, itemType, itemToAssignUnsign); return(string.Format(AssignItemTo, itemType, itemToAssignUnsign, boardToAssignUnsignItem, teamToAssignUnsignItem, memberToAssignItem)); }
public string Execute(IList <string> inputParameters) { string storyTitle = inputParameters[0]; string teamToAddStoryFor = inputParameters[1]; string boardToAddStoryFor = inputParameters[2]; string storyPriority = inputParameters[3]; string storySize = inputParameters[4]; string storyStatus = inputParameters[5]; string storyAssignee = inputParameters[6]; var storyDescription = descriptionBuilder.BuildDescription(inputParameters, 7); //Validations var storyTypeForChecking = "Story Title"; inputValidator.IsNullOrEmpty(storyTitle, storyTypeForChecking); var teamTypeForChecking = "Team Name"; inputValidator.IsNullOrEmpty(teamToAddStoryFor, teamTypeForChecking); var boardTypeForChecking = "Board Name"; inputValidator.IsNullOrEmpty(boardToAddStoryFor, boardTypeForChecking); inputValidator.ValdateItemTitleLength(storyTitle); inputValidator.ValdateItemDescriptionLength(storyDescription); businessLogicValidator.ValidateTeamExistance(allTeams, teamToAddStoryFor); businessLogicValidator.ValidateMemberExistance(allMembers, storyAssignee); businessLogicValidator.ValidateIfMemberNotInTeam(allTeams, teamToAddStoryFor, storyAssignee); businessLogicValidator.ValidateBoardExistanceInTeam(allTeams, boardToAddStoryFor, teamToAddStoryFor); businessLogicValidator.ValidateStoryExistanceInBoard(allTeams, boardToAddStoryFor, teamToAddStoryFor, storyTitle); //Operations var isPriorityEnumConvertable = Enum.TryParse(storyPriority, out Priority storyPriorityEnum); inputValidator.IsEnumConvertable(isPriorityEnumConvertable, "Priority"); var isSizeEnumConvertable = Enum.TryParse(storySize, out Size storySizeEnum); inputValidator.IsEnumConvertable(isSizeEnumConvertable, "Size"); var isStatusEnumConvertable = Enum.TryParse(storyStatus, out StoryStatus storyStatusEnum); inputValidator.IsEnumConvertable(isStatusEnumConvertable, "Status"); IStory storyToAddToCollection = this.factory.CreateStory(storyTitle, storyDescription, storyPriorityEnum, storySizeEnum, storyStatusEnum, allMembers.AllMembersList[storyAssignee]); var indexOfBoardInSelectedTeam = allTeams.AllTeamsList[teamToAddStoryFor].Boards.FindIndex(boardIndex => boardIndex.Name == boardToAddStoryFor); boardOperations.AddWorkitemToBoard(allTeams.AllTeamsList[teamToAddStoryFor].Boards[indexOfBoardInSelectedTeam], storyToAddToCollection); var memberToPutHistoryFor = allTeams.AllTeamsList[teamToAddStoryFor].Members.First(member => member.Name == storyAssignee); memberOpertaions.AddWorkItemIdToMember(memberToPutHistoryFor, storyToAddToCollection.Id); var boardToPutHistoryFor = allTeams.AllTeamsList[teamToAddStoryFor].Boards[indexOfBoardInSelectedTeam]; var teamToPutHistoryFor = allTeams.AllTeamsList[teamToAddStoryFor]; boardOperations.AddActivityHistoryToBoard(allTeams.AllTeamsList[teamToAddStoryFor].Boards[indexOfBoardInSelectedTeam], memberToPutHistoryFor, storyToAddToCollection); memberOpertaions.AddActivityHistoryToMember(memberToPutHistoryFor, storyToAddToCollection, teamToPutHistoryFor, boardToPutHistoryFor); return(string.Format(StoryCreated, storyTitle)); }
public string Execute(IList <string> inputParameters) { string bugTitle = inputParameters[0]; string teamToAddBugFor = inputParameters[1]; string boardToAddBugFor = inputParameters[2]; string bugPriority = inputParameters[3]; string bugSeverity = inputParameters[4]; string bugAssignee = inputParameters[5]; IList <string> bugStepsToReproduce = stepsToReproduceBuilder.BuildStepsToReproduce(inputParameters, "!Steps"); var bugDescription = descriptionBuilder.BuildDescription(inputParameters, "!Steps"); //Validations var bugTypeForChecking = "Bug Title"; inputValidator.IsNullOrEmpty(bugTitle, bugTypeForChecking); var teamTypeForChecking = "Team Name"; inputValidator.IsNullOrEmpty(teamToAddBugFor, teamTypeForChecking); var boardTypeForChecking = "Board Name"; inputValidator.IsNullOrEmpty(boardToAddBugFor, boardTypeForChecking); inputValidator.ValdateItemTitleLength(bugTitle); inputValidator.ValdateItemDescriptionLength(bugDescription); businessLogicValidator.ValidateTeamExistance(allTeams, teamToAddBugFor); businessLogicValidator.ValidateMemberExistance(allMembers, bugAssignee); businessLogicValidator.ValidateIfMemberNotInTeam(allTeams, teamToAddBugFor, bugAssignee); businessLogicValidator.ValidateBugExistanceInBoard(allTeams, boardToAddBugFor, teamToAddBugFor, bugTitle); //Operations var isPriorityEnumConvertable = Enum.TryParse(bugPriority, out Priority bugPriorityEnum); inputValidator.IsEnumConvertable(isPriorityEnumConvertable, "Priority"); var isSeverityEnumConvertable = Enum.TryParse(bugSeverity, out Severity bugSeverityEnum); inputValidator.IsEnumConvertable(isSeverityEnumConvertable, "Severity"); IBug bugToAddToCollection = this.factory.CreateBug(bugTitle, bugPriorityEnum, bugSeverityEnum, allMembers.AllMembersList[bugAssignee], bugStepsToReproduce, bugDescription); var indexOfBoardInSelectedTeam = allTeams.AllTeamsList[teamToAddBugFor].Boards.FindIndex(boardIndex => boardIndex.Name == boardToAddBugFor); boardOperations.AddWorkitemToBoard(allTeams.AllTeamsList[teamToAddBugFor].Boards[indexOfBoardInSelectedTeam], bugToAddToCollection); var memberToTrackActivityFor = allTeams.AllTeamsList[teamToAddBugFor].Members.First(member => member.Name == bugAssignee); memberOpertaions.AddWorkItemIdToMember(memberToTrackActivityFor, bugToAddToCollection.Id); var boardToPutHistoryFor = allTeams.AllTeamsList[teamToAddBugFor].Boards[indexOfBoardInSelectedTeam]; var teamToPutHistoryFor = allTeams.AllTeamsList[teamToAddBugFor]; boardOperations.AddActivityHistoryToBoard(allTeams.AllTeamsList[teamToAddBugFor].Boards[indexOfBoardInSelectedTeam], memberToTrackActivityFor, bugToAddToCollection); memberOpertaions.AddActivityHistoryToMember(memberToTrackActivityFor, bugToAddToCollection, teamToPutHistoryFor, boardToPutHistoryFor); return(string.Format(BugCreated, bugTitle)); }