//************************************************************** // collisions raise static events Mainhandtouched blah and offhandtouched blah //************************************************************** private void OnTriggerEnter(Collider other) { // Debug.Log(" collision "+ this.gameObject.name + "->OntrigEnt-> " + other.gameObject.name); if (Mytype == ARZHandType.HandGun) { StemKitMNGR.MAINHandTouchedThisThing(other.gameObject.tag); } else if (Mytype == ARZHandType.HandMag) { if (other.gameObject.tag == "Ammo") { StemKitMNGR.OffHandTouchedThisThing(other.gameObject.tag); } if (MyBun.IsMyThingShowing()) { StemKitMNGR.OffHandTouchedThisThing(other.gameObject.tag); } } else { Debug.Log(" collision but no type set"); } }