// Update is called once per frame
    void Update()
    {
        if (!DestructionActive || !Input.GetMouseButtonDown(0))
        {
            return;
        }

        Ray        ray = _mainCamera.ScreenPointToRay(Input.mousePosition);
        RaycastHit hitInfo;

        if (!Physics.Raycast(ray, out hitInfo, Mathf.Infinity, _buildingMask))
        {
            return;
        }

        SimpleMapPlaceable mapPlaceable = hitInfo.collider.gameObject.GetComponent <SimpleMapPlaceable>();

        if (!mapPlaceable)
        {
            return;
        }
        _buildingManager.RemoveMapPlaceable(mapPlaceable.transform.position);
    }