Example #1
0
        internal void BuildAll()
        {
            var modList = new List <LocalMod>();

            foreach (var modFolder in FindModSources())
            {
                modList.Add(ReadBuildInfo(modFolder));
            }

            //figure out which of the installed mods are required for building
            var installedMods = ModOrganizer.FindMods().Where(mod => !modList.Exists(m => m.Name == mod.Name)).ToList();

            var requiredFromInstall = new HashSet <LocalMod>();

            void Require(LocalMod mod, bool includeWeak)
            {
                foreach (var dep in mod.properties.RefNames(includeWeak))
                {
                    var depMod = installedMods.SingleOrDefault(m => m.Name == dep);
                    if (depMod != null && requiredFromInstall.Add(depMod))
                    {
                        Require(depMod, false);
                    }
                }
            }

            foreach (var mod in modList)
            {
                Require(mod, true);
            }

            modList.AddRange(requiredFromInstall);

            //sort and version check
            List <BuildingMod> modsToBuild;

            try {
                ModOrganizer.EnsureDependenciesExist(modList, true);
                ModOrganizer.EnsureTargetVersionsMet(modList);
                var sortedModList = ModOrganizer.Sort(modList);
                modsToBuild = sortedModList.OfType <BuildingMod>().ToList();
            }
            catch (ModSortingException e) {
                throw new BuildException(e.Message);
            }

            //build
            int num = 0;

            foreach (var mod in modsToBuild)
            {
                status.SetProgress(num++, modsToBuild.Count);
                Build(mod);
            }
        }
Example #2
0
        internal static bool BuildAll(string[] modFolders, IBuildStatus status)
        {
            var modList = new List <LoadingMod>();

            foreach (var modFolder in modFolders)
            {
                var mod = ReadProperties(modFolder, status);
                if (mod == null)
                {
                    return(false);
                }

                modList.Add(mod);
            }

            foreach (var modFile in FindMods())
            {
                if (modList.Exists(m => m.Name == modFile.name))
                {
                    continue;
                }

                modList.Add(new LoadingMod(modFile, BuildProperties.ReadModFile(modFile)));
            }

            List <BuildingMod> modsToBuild;

            try {
                EnsureDependenciesExist(modList, true);
                EnsureTargetVersionsMet(modList);
                var sortedModList = Sort(modList);
                modsToBuild = sortedModList.OfType <BuildingMod>().ToList();
            }
            catch (ModSortingException e) {
                ErrorLogger.LogDependencyError(e.Message);
                return(false);
            }

            int num = 0;

            foreach (var mod in modsToBuild)
            {
                status.SetProgress(num++, modsToBuild.Count);
                if (!Build(mod, status))
                {
                    return(false);
                }
            }

            return(true);
        }
Example #3
0
        internal static bool BuildAll(string[] modFolders, IBuildStatus status) {
            var modList = new List<LoadingMod>();
            foreach (var modFolder in modFolders) {
                var mod = ReadProperties(modFolder, status);
                if (mod == null)
                    return false;

                modList.Add(mod);
            }

            foreach (var modFile in FindMods()) {
                if (modList.Exists(m => m.Name == modFile.name))
                    continue;

                modList.Add(new LoadingMod(modFile, BuildProperties.ReadModFile(modFile)));
            }

            List<BuildingMod> modsToBuild;
            try {
                var sortedModList = TopoSort(modList, true);
                modsToBuild = sortedModList.OfType<BuildingMod>().ToList();
            }
            catch (ModSortingException e) {
                ErrorLogger.LogDependencyError(e.Message);
                return false;
            }

            int num = 0;
            foreach (var mod in modsToBuild) {
                status.SetProgress(num++, modsToBuild.Count);
                if (!Build(mod, status))
                    return false;
            }

            return true;
        }
Example #4
0
        internal static bool BuildAll(string[] modFolders, IBuildStatus status)
        {
            var modList = new List <LoadingMod>();

            //read mod sources folder
            foreach (var modFolder in modFolders)
            {
                var mod = ReadProperties(modFolder, status);
                if (mod == null)
                {
                    return(false);
                }

                modList.Add(mod);
            }

            //figure out which of the installed mods are required for building
            var installedMods = FindMods()
                                .Where(mod => !modList.Exists(m => m.Name == mod.name))
                                .Select(mod => new LoadingMod(mod, BuildProperties.ReadModFile(mod)))
                                .ToList();

            var requiredFromInstall     = new HashSet <LoadingMod>();
            Action <LoadingMod> require = null;

            require = (mod) => {
                foreach (var dep in mod.properties.RefNames(true))
                {
                    var depMod = installedMods.SingleOrDefault(m => m.Name == dep);
                    if (depMod != null && requiredFromInstall.Add(depMod))
                    {
                        require(depMod);
                    }
                }
            };
            foreach (var mod in modList)
            {
                require(mod);
            }

            modList.AddRange(requiredFromInstall);

            //sort and version check
            List <BuildingMod> modsToBuild;

            try {
                EnsureDependenciesExist(modList, true);
                EnsureTargetVersionsMet(modList);
                var sortedModList = Sort(modList);
                modsToBuild = sortedModList.OfType <BuildingMod>().ToList();
            }
            catch (ModSortingException e) {
                ErrorLogger.LogDependencyError(e.Message);
                return(false);
            }

            //build
            int num = 0;

            foreach (var mod in modsToBuild)
            {
                status.SetProgress(num++, modsToBuild.Count);
                if (!Build(mod, status))
                {
                    return(false);
                }
            }

            return(true);
        }
Example #5
0
        private static bool Build(BuildingMod mod, IBuildStatus status)
        {
            byte[] winDLL  = null;
            byte[] monoDLL = null;
            byte[] winPDB  = null;
            if (mod.properties.noCompile)
            {
                winDLL = monoDLL = ReadIfExists(Path.Combine(mod.path, "All.dll"));
                winPDB = ReadIfExists(Path.Combine(mod.path, "All.pdb"));

                if (winDLL == null)
                {
                    winDLL  = ReadIfExists(Path.Combine(mod.path, "Windows.dll"));
                    monoDLL = ReadIfExists(Path.Combine(mod.path, "Mono.dll"));
                    winPDB  = ReadIfExists(Path.Combine(mod.path, "Windows.pdb"));
                }

                if (winDLL == null || monoDLL == null)
                {
                    ErrorLogger.LogDllBuildError(mod.path);
                    return(false);
                }
            }
            else
            {
                var refMods = FindReferencedMods(mod.properties);
                if (refMods == null)
                {
                    return(false);
                }

                if (Program.LaunchParameters.ContainsKey("-eac"))
                {
                    if (!windows)
                    {
                        ErrorLogger.LogBuildError("Edit and continue is only supported on windows");
                        return(false);
                    }

                    try {
                        status.SetStatus("Loading pre-compiled Windows.dll with edit and continue support");
                        var winPath = Program.LaunchParameters["-eac"];
                        var pdbPath = Path.ChangeExtension(winPath, "pdb");
                        winDLL = File.ReadAllBytes(winPath);
                        winPDB = File.ReadAllBytes(pdbPath);
                        mod.properties.editAndContinue = true;
                    }
                    catch (Exception e) {
                        ErrorLogger.LogBuildError("Failed to load pre-compiled edit and continue dll " + e);
                        return(false);
                    }
                }
                else
                {
                    status.SetStatus(Language.GetTextValue("tModLoader.MSCompilingWindows", mod));
                    status.SetProgress(0, 2);
                    CompileMod(mod, refMods, true, ref winDLL, ref winPDB);
                }
                if (winDLL == null)
                {
                    return(false);
                }

                status.SetStatus(Language.GetTextValue("tModLoader.MSCompilingMono", mod));
                status.SetProgress(1, 2);
                CompileMod(mod, refMods, false, ref monoDLL, ref winPDB);                //the pdb reference won't actually be written to
                if (monoDLL == null)
                {
                    return(false);
                }
            }

            if (!VerifyName(mod.Name, winDLL) || !VerifyName(mod.Name, monoDLL))
            {
                return(false);
            }

            status.SetStatus(Language.GetTextValue("tModLoader.MSBuilding") + mod + "...");
            status.SetProgress(0, 1);

            mod.modFile.AddFile("Info", mod.properties.ToBytes());

            if (Equal(winDLL, monoDLL))
            {
                mod.modFile.AddFile("All.dll", winDLL);
                if (winPDB != null)
                {
                    mod.modFile.AddFile("All.pdb", winPDB);
                }
            }
            else
            {
                mod.modFile.AddFile("Windows.dll", winDLL);
                mod.modFile.AddFile("Mono.dll", monoDLL);
                if (winPDB != null)
                {
                    mod.modFile.AddFile("Windows.pdb", winPDB);
                }
            }

            foreach (var resource in Directory.GetFiles(mod.path, "*", SearchOption.AllDirectories))
            {
                var relPath = resource.Substring(mod.path.Length + 1);
                if (mod.properties.ignoreFile(relPath) ||
                    relPath == "build.txt" ||
                    relPath == ".gitattributes" ||
                    relPath == ".gitignore" ||
                    relPath.StartsWith(".git" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith(".vs" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith("bin" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith("obj" + Path.DirectorySeparatorChar) ||
                    !mod.properties.includeSource && sourceExtensions.Contains(Path.GetExtension(resource)) ||
                    Path.GetFileName(resource) == "Thumbs.db")
                {
                    continue;
                }

                mod.modFile.AddFile(relPath, File.ReadAllBytes(resource));
            }

            WAVCacheIO.ClearCache(mod.Name);

            mod.modFile.Save();
            EnableMod(mod.modFile);
            ActivateExceptionReporting();
            ModLoader.isModder = true;
            return(true);
        }
Example #6
0
        private static bool Build(BuildingMod mod, IBuildStatus status) {
            byte[] winDLL = null;
            byte[] monoDLL = null;
            byte[] winPDB = null;
            if (mod.properties.noCompile) {
                winDLL = monoDLL = ReadIfExists(Path.Combine(mod.path, "All.dll"));
                winPDB = ReadIfExists(Path.Combine(mod.path, "All.pdb"));

                if (winDLL == null) {
                    winDLL = ReadIfExists(Path.Combine(mod.path, "Windows.dll"));
                    monoDLL = ReadIfExists(Path.Combine(mod.path, "Mono.dll"));
                    winPDB = ReadIfExists(Path.Combine(mod.path, "Windows.pdb"));
                }

                if (winDLL == null || monoDLL == null) {
                    ErrorLogger.LogDllBuildError(mod.path);
                    return false;
                }
            }
            else {
                var refMods = FindReferencedMods(mod.properties);
                if (refMods == null)
                    return false;

                if (Program.LaunchParameters.ContainsKey("-eac")) {
                    if (!windows) {
                        ErrorLogger.LogBuildError("Edit and continue is only supported on windows");
                        return false;
                    }

                    try {
                        status.SetStatus("Loading pre-compiled Windows.dll with edit and continue support");
                        var winPath = Program.LaunchParameters["-eac"];
                        var pdbPath = Path.ChangeExtension(winPath, "pdb");
                        winDLL = File.ReadAllBytes(winPath);
                        winPDB = File.ReadAllBytes(pdbPath);
                        mod.properties.editAndContinue = true;
                    }
                    catch (Exception e) {
                        ErrorLogger.LogBuildError("Failed to load pre-compiled edit and continue dll "+e);
                        return false;
                    }
                }
                else {
                    status.SetStatus("Compiling " + mod.Name + " for Windows...");
                    status.SetProgress(0, 2);
                    CompileMod(mod, refMods, true, ref winDLL, ref winPDB);
                }

                status.SetStatus("Compiling " + mod.Name + " for Mono...");
                status.SetProgress(1, 2);
                CompileMod(mod, refMods, false, ref monoDLL, ref winPDB);//the pdb reference won't actually be written to
                if (winDLL == null || monoDLL == null)
                    return false;
            }

            if (!VerifyName(mod.Name, winDLL) || !VerifyName(mod.Name, monoDLL))
                return false;

            status.SetStatus("Building "+mod.Name+"...");
            status.SetProgress(0, 1);

            mod.modFile.AddFile("Info", mod.properties.ToBytes());

            if (Equal(winDLL, monoDLL)) {
                mod.modFile.AddFile("All.dll", winDLL);
                if (winPDB != null) mod.modFile.AddFile("All.pdb", winPDB);
            }
            else {
                mod.modFile.AddFile("Windows.dll", winDLL);
                mod.modFile.AddFile("Mono.dll", monoDLL);
                if (winPDB != null) mod.modFile.AddFile("Windows.pdb", winPDB);
            }

            foreach (var resource in Directory.GetFiles(mod.path, "*", SearchOption.AllDirectories)) {
                var relPath = resource.Substring(mod.path.Length + 1);
                if (mod.properties.ignoreFile(relPath) ||
                        relPath == "build.txt" ||
                        !mod.properties.includeSource && Path.GetExtension(resource) == ".cs" ||
                        Path.GetFileName(resource) == "Thumbs.db")
                    continue;

                mod.modFile.AddFile(relPath, File.ReadAllBytes(resource));
            }

            WAVCacheIO.ClearCache(mod.Name);

            mod.modFile.Save();
            EnableMod(mod.modFile);
            return true;
        }
Example #7
0
        internal bool BuildAll(string[] modFolders)
        {
            var modList = new List <LocalMod>();

            //read mod sources folder
            foreach (var modFolder in modFolders)
            {
                var mod = ReadProperties(modFolder);
                if (mod == null)
                {
                    return(false);
                }

                modList.Add(mod);
            }

            //figure out which of the installed mods are required for building
            var installedMods = ModOrganizer.FindMods().Where(mod => !modList.Exists(m => m.Name == mod.Name)).ToList();

            var requiredFromInstall = new HashSet <LocalMod>();

            void Require(LocalMod mod)
            {
                foreach (var dep in mod.properties.RefNames(true))
                {
                    var depMod = installedMods.SingleOrDefault(m => m.Name == dep);
                    if (depMod != null && requiredFromInstall.Add(depMod))
                    {
                        Require(depMod);
                    }
                }
            }

            foreach (var mod in modList)
            {
                Require(mod);
            }

            modList.AddRange(requiredFromInstall);

            //sort and version check
            List <BuildingMod> modsToBuild;

            try
            {
                ModOrganizer.EnsureDependenciesExist(modList, true);
                ModOrganizer.EnsureTargetVersionsMet(modList);
                var sortedModList = ModOrganizer.Sort(modList);
                modsToBuild = sortedModList.OfType <BuildingMod>().ToList();
            }
            catch (ModSortingException e)
            {
                status.LogError(null, e.Message);
                return(false);
            }

            //build
            int num = 0;

            foreach (var mod in modsToBuild)
            {
                status.SetProgress(num++, modsToBuild.Count);
                if (!Build(mod))
                {
                    return(false);
                }
            }

            return(true);
        }