public BowserPhysics(IBowser bowser) { Bowser = bowser; GravityCoef = PhysicsUtilites.BowserGravityCoef; MaxPosition = new Vector2(PhysicsUtilites.XMaxPosition, PhysicsUtilites.YMaxPosition); MinPosition = new Vector2(PhysicsUtilites.XMinPosition, PhysicsUtilites.YMinPosition); XMaxVelocity = PhysicsUtilites.BowserMaxVelocityX; YMaxVelocity = PhysicsUtilites.BowserMaxVelocityY; XMinVelocity = PhysicsUtilites.BowserMinVelocityX; YMinVelocity = PhysicsUtilites.BowserMinVelocityY; XVelocity = PhysicsUtilites.BowserInitVelocity; YVelocity = 0; }
public BowserBlockCollisionHandler(IBowser bowser) { this.bowser = bowser; }
public BowserBlockCollision(IBowser bowser) { this.bowser = bowser; }