Example #1
0
    public void findFood()
    {
        var foods = Physics.OverlapSphere(owner.transform.position, owner.grazeRange, LayerMask.GetMask(boidActor.GetFoodType()));

        if (foods.Length == 0)
        {
            owner.switchState(new BoidFlockState(owner, boidActor));
            Debug.Log("exit state");
            return;
        }
        List <GameObject> aliveFoods = new List <GameObject>();

        foreach (var item in foods)
        {
            //this is bad fix it later
            var foodActor = foodTarget.GetComponent <IBoidActor>();
            if (foodActor != null && !foodActor.IsDead())
            {
                var aliveFood = item.gameObject;

                aliveFoods.Add(aliveFood);
            }
        }

        GameObject randomFood = aliveFoods[Random.Range(0, aliveFoods.Count - 1)];

        targetFoodActor = foodTarget.GetComponent <IBoidActor>();//very bad to do it twice

        Vector3 leftPos  = foodTarget.position - Vector3.right * .5f;
        Vector3 rightPos = foodTarget.position + Vector3.right * .5f;

        float leftDist  = Vector3.Distance(leftPos, owner.position);
        float rightDist = Vector3.Distance(rightPos, owner.position);

        if (leftDist < rightDist)
        {
            owner.targetPosition = leftPos;
        }
        else
        {
            owner.targetPosition = rightPos;
        }
        owner.target = null;
    }
Example #2
0
 public BoidFlockState(Boid owner, IBoidActor boidActor)
 {
     this.owner = owner; this.boidActor = boidActor;
 }
Example #3
0
 public GrazeState(Boid owner, IBoidActor boidActor)
 {
     this.owner = owner; this.boidActor = boidActor;
 }