Example #1
0
        public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics)
        {
            graphics.Clear(Color.CornflowerBlue);
            if (!achievementSet)
            {
                if (pointerDraw)
                {
                    pointer.Draw(spriteBatch, pointerLoc);
                }
                for (int i = 0; i < 24; i++)
                {
                    block.draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (i * 16), Game.MainCameraObject.DestinationRectangle.Y + (187)), Color.White);
                    block.draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (i * 16), Game.MainCameraObject.DestinationRectangle.Y + (203)), Color.White);
                    block.draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (i * 16), Game.MainCameraObject.DestinationRectangle.Y + (219)), Color.White);
                }

                bigCloud.Draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 1.1f), Game.MainCameraObject.DestinationRectangle.Y + (40)));
                smallCloud.Draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (32 * 9.2f), Game.MainCameraObject.DestinationRectangle.Y + (60)));
                bush.Draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (32 * 8.7f), Game.MainCameraObject.DestinationRectangle.Y + (171)));
                mountain.Draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 1.1f), Game.MainCameraObject.DestinationRectangle.Y + (152)));
                mario.Draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (32 * 1.1f), Game.MainCameraObject.DestinationRectangle.Y + (171)));
                logo.Draw(spriteBatch, new Vector2(Game.MainCameraObject.DestinationRectangle.X + (32 * 3.4f), Game.MainCameraObject.DestinationRectangle.Y + (10)));

                spriteBatch.Begin();


                if (!buttonPressed)
                {
                    spriteBatch.DrawString(Font, "Press Start", new Vector2(32 * 9, 270), Color.White);
                    spriteBatch.DrawString(Font, "Enter/Start", new Vector2(16, 420), Color.White);
                }
                else
                {
                    if (!worldsPressed)
                    {
                        spriteBatch.DrawString(Font, "Z/A - Select  X/B - Back     Up/Down - Move", new Vector2(16, 420), Color.White);
                        spriteBatch.DrawString(Font, "World Select", new Vector2(32 * 9, 210), Color.White);
                        if (canLoad)
                        {
                            spriteBatch.DrawString(Font, "Load", new Vector2(32 * 9, 240), Color.White);
                        }
                        else
                        {
                            spriteBatch.DrawString(Font, "Load", new Vector2(32 * 9, 240), Color.Gray);
                        }
                        spriteBatch.DrawString(Font, "Achievements", new Vector2(32 * 9, 270), Color.White);
                    }
                    else if (worldsPressed)
                    {
                        spriteBatch.DrawString(Font, "Z/A - Select  X/B - Back     Up/Down - Move", new Vector2(16, 420), Color.White);
                        spriteBatch.DrawString(Font, "Test World", new Vector2(32 * 9, 210), Color.White);
                        spriteBatch.DrawString(Font, "World 1-1", new Vector2(32 * 9, 240), Color.White);
                        spriteBatch.DrawString(Font, "World 1-2", new Vector2(32 * 9, 270), Color.White);
                        spriteBatch.DrawString(Font, "World 1-4", new Vector2(32 * 9, 300), Color.White);
                    }
                }
                spriteBatch.End();
            }
            else
            {
                AchievementDraw(goomba, spriteBatch, Game.trophy.killedGoomba,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 1.1f), Game.MainCameraObject.DestinationRectangle.Y + (10)));
                AchievementDraw(konami, spriteBatch, Game.trophy.theCode,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 1.1f), Game.MainCameraObject.DestinationRectangle.Y + (70)));
                AchievementDraw(boxFinder, spriteBatch, Game.trophy.found,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 1.1f), Game.MainCameraObject.DestinationRectangle.Y + (130)));
                AchievementDraw(firedUp, spriteBatch, Game.trophy.fireFlower,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 1.1f), Game.MainCameraObject.DestinationRectangle.Y + (190)));
                AchievementDraw(jumpMan, spriteBatch, Game.trophy.jumper,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 1.1f), Game.MainCameraObject.DestinationRectangle.Y + (250)));
                AchievementDraw(niceTry, spriteBatch, Game.trophy.gameOver,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 15.1f), Game.MainCameraObject.DestinationRectangle.Y + (10)));
                AchievementDraw(notMarioMaker, spriteBatch, Game.trophy.marioMade,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 15.1f), Game.MainCameraObject.DestinationRectangle.Y + (70)));
                AchievementDraw(brickBreaker, spriteBatch, Game.trophy.buster,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 15.1f), Game.MainCameraObject.DestinationRectangle.Y + (130)));
                AchievementDraw(worldComplete, spriteBatch, Game.trophy.completed,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 15.1f), Game.MainCameraObject.DestinationRectangle.Y + (190)));
                AchievementDraw(seeingStars, spriteBatch, Game.trophy.gotAStar,
                                new Vector2(Game.MainCameraObject.DestinationRectangle.X + (16 * 15.1f), Game.MainCameraObject.DestinationRectangle.Y + (250)));


                spriteBatch.Begin();
                spriteBatch.DrawString(Font, "X/B - Back", new Vector2(16, 420), Color.White);
                spriteBatch.End();
            }
        }
Example #2
0
 public void draw(SpriteBatch spriteBatch, Vector2 location, Color color)
 {
     Location = location;
     Sprite.draw(spriteBatch, location, color);
     Color = color;
 }