public void Update(IBlockObstacle block)
 {
     foreach (IConsumableItem item in consumableItems)
     {
         Rectangle objectA = block.Collider;
         Rectangle objectB = item.Collider;
         Rectangle overlap = Rectangle.Intersect(objectA, objectB);
         if (overlap.Width > overlap.Height)
         {
             if (objectA.Location.Y > objectB.Location.Y)
             {
                 item.Bump(0, -overlap.Height);
             }
             if (objectA.Location.Y < objectB.Location.Y)
             {
                 item.Bump(0, overlap.Height);
             }
         }
         if (overlap.Width < overlap.Height)
         {
             if (objectA.Location.X > objectB.Location.X)
             {
                 item.Bump(-overlap.Width, 0);
             }
             if (objectA.Location.X < objectB.Location.X)
             {
                 item.Bump(overlap.Width, 0);
             }
         }
     }
 }
 public void Update(IBlockObstacle block)
 {
     foreach (IEnemy enemy in enemies)
     {
         Rectangle objectA = block.Collider;
         Rectangle objectB = enemy.Collider;
         Rectangle overlap = Rectangle.Intersect(objectA, objectB);
         if (overlap.Width > overlap.Height)
         {
             if (objectA.Location.Y > objectB.Location.Y)
             {
                 enemy.Bump(0,-overlap.Height);
             }
             if (objectA.Location.Y < objectB.Location.Y)
             {
                 enemy.Bump(0,overlap.Height);
             }
         }
         if (overlap.Width < overlap.Height)
         {
             if (objectA.Location.X > objectB.Location.X)
             {
                 enemy.Bump(-overlap.Width,0);
             }
             if (objectA.Location.X < objectB.Location.X)
             {
                 enemy.Bump(overlap.Width,0);
             }
         }
     }
 }
 public void Update(IBlockObstacle block)
 {
     foreach (IProjectile projectile in marioProjectiles)
     {
         Rectangle objectA = block.Collider;
         Rectangle objectB = projectile.Collider;
         Rectangle overlap = Rectangle.Intersect(objectA, objectB);
         if (overlap.Width > overlap.Height)
         {
             if (objectA.Location.Y > objectB.Location.Y)
             {
                 projectile.Bump(0, -overlap.Height);
             }
             if (objectA.Location.Y < objectB.Location.Y)
             {
                 projectile.Bump(0, overlap.Height);
             }
         }
         if (overlap.Width < overlap.Height)
         {
             if (objectA.Location.X > objectB.Location.X)
             {
                 projectile.Bump(-overlap.Width, 0);
                 projectile.Explode();
             }
             if (objectA.Location.X < objectB.Location.X)
             {
                 projectile.Bump(overlap.Width, 0);
                 projectile.Explode();
             }
         }
     }
 }