Example #1
0
        public SpriteBatchRenderer(IDevice device, IBlobReader blobReader, ICameraFactory cameraFactory)
        {
            _device  = device;
            _context = _device.ImmediateContext;
            _camera  = cameraFactory.CreateOrhographicCamera();

            _buffer       = device.CreateVertexBuffer <Vertex2D>(MaxVertices, BufferUsage.Dynamic, BufferAccessFlags.Write);
            _indices      = device.CreateIndexBuffer(CreateIndices());
            _sampler      = device.CreateSampler(true);
            _blendState   = device.CreateBlendState();
            _cameraBuffer = device.CreateConstantBuffer(new Camera {
                Transform = _camera.ViewProjection
            });
            using var vertexShaderBlob = blobReader.ReadFromFile("Shaders/VertexShader2D.cso");
            _vertexShader             = device.CreateVertexShader(vertexShaderBlob);
            using var pixelShaderBlob = blobReader.ReadFromFile("Shaders/PixelShader2D.cso");
            _pixelShader = device.CreatePixelShader(pixelShaderBlob);

            _inputLayout = device.CreateInputLayout(new VertexLayout(3).Append("Position", VertexLayoutTypes.Position2D).Append("Textures", VertexLayoutTypes.Texture2D).Append("Color", VertexLayoutTypes.Float4Color), vertexShaderBlob);
        }