Example #1
0
        public void StartNewGame()
        {
            PlayerOne = new Player();
            PlayerTwo = new Dealer();
            Deck      = new Deck();
            Deck.Shuffle();

            PlayerOne.GiveCard(Deck.GetCard());
            PlayerOne.GiveCard(Deck.GetCard());

            PlayerTwo.GiveCard(Deck.GetCard());
            PlayerTwo.GiveCard(Deck.GetCard());
        }
Example #2
0
 public void StartNewGame()
 {
     // Create players - dealer and player.
     PlayerOne = new Player();
     PlayerTwo = new Dealer();
     // Create a new card deck. Shuffle it.
     Deck = new Deck();
     Deck.Shuffle();
     // Take two cards from the deck and give it to player.
     PlayerOne.GiveCard(Deck.GetCard());
     PlayerOne.GiveCard(Deck.GetCard());
     // Take two cards from the dek and give it to dealer.
     PlayerTwo.GiveCard(Deck.GetCard());
     PlayerTwo.GiveCard(Deck.GetCard());
 }
Example #3
0
        public void StartNewGame()
        {
            //create players - dealer and player
            PlayerOne = new Player();
            PlayerTwo = new Dealer();

            //create a new deck, shuffle it.
            Deck = new Deck();
            Deck.Shuffle();

            //Take two cards from the deck and give it to the player, dealer
            for (int count = 0; count >= 2; count++)
            {
                PlayerOne.GiveCard(Deck.GetCard());
                PlayerTwo.GiveCard(Deck.GetCard());
            }
        }
Example #4
0
        public void StartNewGame()
        {
            PlayerOne = new Player();
            PlayerTwo = new Dealer();

            Deck = new Deck();
            Deck.Shuffle();

            PlayerOne.GiveCard(Deck.GetCard());
            PlayerOne.GiveCard(Deck.GetCard());

            PlayerTwo.GiveCard(Deck.GetCard());
            PlayerTwo.GiveCard(Deck.GetCard());

            //garākais variants:
            //Card card1 = Deck.GetCard();
            //PlayerOne.GiveCard(card1);
        }
Example #5
0
        public static ActionTable FromStrategy(IBlackjackPlayer strategy)
        {
            var table = new ActionTypes[35, 10];
            List<PlayerHand> hands = new List<PlayerHand>();
            hands.Add(null);
            for (int dealer = 0; dealer < 10; dealer++)
            {
                DealerHand dealerHand = new DealerHand();
                dealerHand.AddCard(new Card((Ranks)dealer));

                for (int p = 0; p < 35; p++)
                {
                    PlayerHand playerHand = new PlayerHand()
                    {
                        Player = strategy,
                        Bet = 1
                    };

                    if (p < 10)
                    {
                        playerHand.AddCard(new Card((Ranks)p));
                        playerHand.AddCard(new Card((Ranks)p));
                    }
                    else if (p < 19)
                    {
                        playerHand.AddCard(new Card(Ranks.Ace));
                        playerHand.AddCard(new Card((Ranks)(p - 10)));
                    }
                    else if (p < 26)
                    {
                        playerHand.AddCard(new Card(Ranks.Two));
                        playerHand.AddCard(new Card((Ranks)(p - 18)));
                    }
                    else
                    {
                        playerHand.AddCard(new Card(Ranks.Ten));
                        playerHand.AddCard(new Card((Ranks)(p - 26)));
                    }
                    hands[0] = playerHand;

                    HandInfo info = new HandInfo()
                    {
                        DealerHand = dealerHand,
                        HandToPlay = 0,
                        PlayerHands = hands
                    };

                    var hs = strategy.Hit(info) ? ActionTypes.Hit : ActionTypes.Stand;
                    var type = hs;
                    if (p < 10 && strategy.Split(info))
                        type = hs == ActionTypes.Hit ? ActionTypes.SplitOrHit : ActionTypes.SplitOrStand;
                    else if (strategy.DoubleDown(info))
                        type = hs == ActionTypes.Hit ? ActionTypes.DoubleDownOrHit : ActionTypes.DoubleDownOrStand;

                    table[p, dealer] = type;
                }

            }

            return new ActionTable(table);
        }
Example #6
0
        public static ActionTable FromStrategy(IBlackjackPlayer strategy)
        {
            var table = new ActionTypes[35, 10];
            List <PlayerHand> hands = new List <PlayerHand>();

            hands.Add(null);
            for (int dealer = 0; dealer < 10; dealer++)
            {
                DealerHand dealerHand = new DealerHand();
                dealerHand.AddCard(new Card((Ranks)dealer));

                for (int p = 0; p < 35; p++)
                {
                    PlayerHand playerHand = new PlayerHand()
                    {
                        Player = strategy,
                        Bet    = 1
                    };

                    if (p < 10)
                    {
                        playerHand.AddCard(new Card((Ranks)p));
                        playerHand.AddCard(new Card((Ranks)p));
                    }
                    else if (p < 19)
                    {
                        playerHand.AddCard(new Card(Ranks.Ace));
                        playerHand.AddCard(new Card((Ranks)(p - 10)));
                    }
                    else if (p < 26)
                    {
                        playerHand.AddCard(new Card(Ranks.Two));
                        playerHand.AddCard(new Card((Ranks)(p - 18)));
                    }
                    else
                    {
                        playerHand.AddCard(new Card(Ranks.Ten));
                        playerHand.AddCard(new Card((Ranks)(p - 26)));
                    }
                    hands[0] = playerHand;

                    HandInfo info = new HandInfo()
                    {
                        DealerHand  = dealerHand,
                        HandToPlay  = 0,
                        PlayerHands = hands
                    };

                    var hs   = strategy.Hit(info) ? ActionTypes.Hit : ActionTypes.Stand;
                    var type = hs;
                    if (p < 10 && strategy.Split(info))
                    {
                        type = hs == ActionTypes.Hit ? ActionTypes.SplitOrHit : ActionTypes.SplitOrStand;
                    }
                    else if (strategy.DoubleDown(info))
                    {
                        type = hs == ActionTypes.Hit ? ActionTypes.DoubleDownOrHit : ActionTypes.DoubleDownOrStand;
                    }

                    table[p, dealer] = type;
                }
            }

            return(new ActionTable(table));
        }
Example #7
0
 public void AddPlayer(IBlackjackPlayer player)
 {
     _players.Add(player);
 }
Example #8
0
 private void CompleteHands(IBlackjackPlayer player)
 {
     foreach (var hand in player.Hands.Where(hand => hand.GetCards().Count == 1))
     {
         hand.AddCard(Shoe.Deal());
     }
 }