public void Initialize(Vector3 position) { transform.localScale = Vector2.zero; transform.position = position; ObjectPool.Instance.AddOnObjectCreateListener(NewObjectCreated); subjected = new List <IBlackHoleAttractable>(); if (anim == null) { anim = GetComponent <Animation>(); } anim.Play("FadeIn"); GameTime.Instance.AddTimer(new Timer(7, delegate() { StartCoroutine(DisableWait()); })); GameObject[] all = FindObjectsOfType <GameObject>(); for (int i = 0; i < all.Length; i++) { IBlackHoleAttractable at = all[i].GetComponent <IBlackHoleAttractable>(); if (at != null) { subjected.Add(at); } } }
private void NewObjectCreated(GameObject go) { IBlackHoleAttractable at = go.GetComponent <IBlackHoleAttractable>(); if (at != null) { if (!subjected.Contains(at)) { subjected.Add(at); } } }