Example #1
0
        private void load(IBindableBeatmap beatmap, IAdjustableClock adjustableClock, OsuColour colours)
        {
            this.adjustableClock = adjustableClock;

            Child = waveform = new WaveformGraph
            {
                RelativeSizeAxes = Axes.Both,
                Colour           = colours.Blue.Opacity(0.2f),
                LowColour        = colours.BlueLighter,
                MidColour        = colours.BlueDark,
                HighColour       = colours.BlueDarker,
                Depth            = float.MaxValue
            };

            // We don't want the centre marker to scroll
            AddInternal(new CentreMarker());

            WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);

            Beatmap.BindTo(beatmap);
            Beatmap.BindValueChanged(b =>
            {
                waveform.Waveform = b.Waveform;
                track             = b.Track;
            }, true);
        }
Example #2
0
        private void load(IBindableBeatmap beatmap, OsuColour colours)
        {
            this.beatmap.BindTo(beatmap);

            // linear colour looks better in this case, so let's use it for now.
            Color4 gradientDark  = colours.Blue.Opacity(0).ToLinear();
            Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear();

            Children = new Drawable[]
            {
                leftBox = new Box
                {
                    Anchor           = Anchor.CentreLeft,
                    Origin           = Anchor.CentreLeft,
                    RelativeSizeAxes = Axes.Y,
                    Width            = box_width * 2,
                    // align off-screen to make sure our edges don't become visible during parallax.
                    X        = -box_width,
                    Alpha    = 0,
                    Blending = BlendingMode.Additive,
                    Colour   = ColourInfo.GradientHorizontal(gradientLight, gradientDark)
                },
                rightBox = new Box
                {
                    Anchor           = Anchor.CentreRight,
                    Origin           = Anchor.CentreRight,
                    RelativeSizeAxes = Axes.Y,
                    Width            = box_width * 2,
                    X        = box_width,
                    Alpha    = 0,
                    Blending = BlendingMode.Additive,
                    Colour   = ColourInfo.GradientHorizontal(gradientDark, gradientLight)
                }
            };
        }
Example #3
0
        private void load(IBindableBeatmap beatmap, IAdjustableClock clock)
        {
            this.beatmap.BindTo(beatmap);

            EditorClock = clock;

            ApplyDefaultsToHitObject();
        }
Example #4
0
            private void load(BeatmapManager beatmaps, IBindableBeatmap beatmap)
            {
                beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
                beatmaps.ItemAdded   += addBeatmapSet;
                beatmaps.ItemRemoved += removeBeatmapSet;

                beatmapBacking.BindTo(beatmap);
                beatmapBacking.ValueChanged += _ => updateSelectedSet();
            }
Example #5
0
        private void load(IBindableBeatmap beatmap)
        {
            this.beatmap = beatmap.Value;

            HitObjectContainer = CreateHitObjectContainer();
            HitObjectContainer.RelativeSizeAxes = Axes.Both;

            Add(HitObjectContainer);
        }
Example #6
0
        private void load(IBindableBeatmap beatmap)
        {
            // Try first with the full name, then attempt with no path
            channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));

            if (channel != null)
            {
                channel.Volume.Value = sample.Volume / 100;
            }
        }
Example #7
0
        private void load(IBindableBeatmap beatmap, TextureStore textureStore)
        {
            var spritePath = Sprite.Path.ToLowerInvariant();
            var path       = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;

            if (path == null)
            {
                return;
            }

            Texture = textureStore.Get(path);
            Sprite.ApplyTransforms(this);
        }
Example #8
0
        private void load(IBindableBeatmap beatmap)
        {
            Child = waveform = new WaveformGraph
            {
                RelativeSizeAxes = Axes.Both,
                Colour           = OsuColour.FromHex("222"),
                Depth            = float.MaxValue
            };

            WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);

            Beatmap.BindTo(beatmap);
        }
Example #9
0
            private void load(IBindableBeatmap beatmap, APIAccess api)
            {
                this.api = api;

                if (!api.IsLoggedIn)
                {
                    InternalChild = new OsuSpriteText
                    {
                        Anchor = Anchor.TopCentre,
                        Origin = Anchor.TopCentre,
                        Text   = "Please sign in to see online scores",
                    };
                }

                currentBeatmap.ValueChanged += beatmapChanged;
                currentBeatmap.BindTo(beatmap);
            }
Example #10
0
        private void load(IBindableBeatmap beatmap, TextureStore textureStore)
        {
            var basePath = Animation.Path.ToLowerInvariant();

            for (var frame = 0; frame < Animation.FrameCount; frame++)
            {
                var framePath = basePath.Replace(".", frame + ".");

                var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
                if (path == null)
                {
                    continue;
                }

                var texture = textureStore.Get(path);
                AddFrame(texture, Animation.FrameDelay);
            }
            Animation.ApplyTransforms(this);
        }
 private void load(IBindableBeatmap beatmap)
 {
     this.beatmap.BindTo(beatmap);
     this.beatmap.BindValueChanged(beatmapChanged, true);
 }
Example #12
0
            private void load(OsuConfigManager config, IBindableBeatmap beatmap)
            {
                Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    BorderThickness  = Size.X / 6,
                    BorderColour     = Color4.White,
                    EdgeEffect       = new EdgeEffectParameters
                    {
                        Type   = EdgeEffectType.Shadow,
                        Colour = Color4.Pink.Opacity(0.5f),
                        Radius = 5,
                    },
                    Children = new Drawable[]
                    {
                        new Box
                        {
                            RelativeSizeAxes = Axes.Both,
                            Alpha            = 0,
                            AlwaysPresent    = true,
                        },
                        new CircularContainer
                        {
                            Origin           = Anchor.Centre,
                            Anchor           = Anchor.Centre,
                            RelativeSizeAxes = Axes.Both,
                            Masking          = true,
                            BorderThickness  = Size.X / 3,
                            BorderColour     = Color4.White.Opacity(0.5f),
                            Children         = new Drawable[]
                            {
                                new Box
                                {
                                    RelativeSizeAxes = Axes.Both,
                                    Alpha            = 0,
                                    AlwaysPresent    = true,
                                },
                            },
                        },
                        new CircularContainer
                        {
                            Origin           = Anchor.Centre,
                            Anchor           = Anchor.Centre,
                            RelativeSizeAxes = Axes.Both,
                            Scale            = new Vector2(0.1f),
                            Masking          = true,
                            Children         = new Drawable[]
                            {
                                new Box
                                {
                                    RelativeSizeAxes = Axes.Both,
                                    Colour           = Color4.White,
                                },
                            },
                        },
                    }
                }, restrictSize: false)
                {
                    Origin           = Anchor.Centre,
                    Anchor           = Anchor.Centre,
                    RelativeSizeAxes = Axes.Both,
                };

                this.beatmap.BindTo(beatmap);
                this.beatmap.ValueChanged += v => calculateScale();

                cursorScale = config.GetBindable <double>(OsuSetting.GameplayCursorSize);
                cursorScale.ValueChanged += v => calculateScale();

                autoCursorScale = config.GetBindable <bool>(OsuSetting.AutoCursorSize);
                autoCursorScale.ValueChanged += v => calculateScale();

                calculateScale();
            }
Example #13
0
 private void load(IBindableBeatmap beatmap)
 {
     Beatmap.BindTo(beatmap);
 }
Example #14
0
 private void load(ShaderManager shaders, IBindableBeatmap beatmap)
 {
     this.beatmap.BindTo(beatmap);
     shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
 }
Example #15
0
 private void load(IBindableBeatmap beatmap)
 {
     beatmap.ValueChanged += beatmapChanged;
 }
Example #16
0
        private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
        {
            Beatmap.BindTo(beatmap);

            try
            {
                RulesetContainer       = CreateRulesetContainer();
                RulesetContainer.Clock = framedClock;
            }
            catch (Exception e)
            {
                Logger.Error(e, "Could not load beatmap sucessfully!");
                return;
            }

            var layerBelowRuleset = CreateLayerContainer();

            layerBelowRuleset.Child = new EditorPlayfieldBorder {
                RelativeSizeAxes = Axes.Both
            };

            var layerAboveRuleset = CreateLayerContainer();

            layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();

            layerContainers.Add(layerBelowRuleset);
            layerContainers.Add(layerAboveRuleset);

            RadioButtonCollection toolboxCollection;

            InternalChild = new GridContainer
            {
                RelativeSizeAxes = Axes.Both,
                Content          = new[]
                {
                    new Drawable[]
                    {
                        new FillFlowContainer
                        {
                            Name             = "Sidebar",
                            RelativeSizeAxes = Axes.Both,
                            Padding          = new MarginPadding {
                                Right = 10
                            },
                            Children = new Drawable[]
                            {
                                new ToolboxGroup {
                                    Child = toolboxCollection = new RadioButtonCollection {
                                        RelativeSizeAxes = Axes.X
                                    }
                                }
                            }
                        },
                        new Container
                        {
                            Name             = "Content",
                            RelativeSizeAxes = Axes.Both,
                            Children         = new Drawable[]
                            {
                                layerBelowRuleset,
                                RulesetContainer,
                                layerAboveRuleset
                            }
                        }
                    },
                },
                ColumnDimensions = new[]
                {
                    new Dimension(GridSizeMode.Absolute, 200),
                }
            };

            toolboxCollection.Items =
                CompositionTools.Select(t => new RadioButton(t.Name, () => blueprintContainer.CurrentTool = t))
                .Prepend(new RadioButton("Select", () => blueprintContainer.CurrentTool = null))
                .ToList();

            toolboxCollection.Items[0].Select();
        }
 private void load(IAdjustableClock adjustableClock, IBindableBeatmap beatmap)
 {
     this.adjustableClock = adjustableClock;
     this.beatmap.BindTo(beatmap);
 }
Example #18
0
 private void load(IBindableBeatmap beatmap)
 {
     this.beatmap = beatmap.Value;
 }
Example #19
0
 private void load(IBindableBeatmap beatmap, OsuColour colours)
 {
     Beatmap.BindTo(beatmap);
     background.Colour = colours.Gray1;
 }