Example #1
0
    // Update is called once per frame
    void Update()
    {
        //Grounded check raycast
        //Debug.Log(navMeshAgent.isOnOffMeshLink);

        AttackCooldowns();

        grounded   = !navMeshAgent.isOnOffMeshLink;
        nearGround = isGrounded();


        currentState.UpdateState();

        if (navMeshAgent.enabled && target != null)
        {
            npcNav.SetDestination(target);
        }


        if (GetComponent <Rigidbody>() && currentState != stunned && grounded && !lunging && nearGround)
        {
            Destroy(GetComponent <Rigidbody>());
        }


        if (rocketPackBufferFrames == 0)
        {
            transform.GetChild(0).GetComponent <MeshRenderer>().material.SetFloat("_Is_targeted", 0);
        }
        if (rocketPackBufferFrames >= 0)
        {
            rocketPackBufferFrames--;
        }

        Sounds();
    }