public override void Process(IBattleEntity attacker, IBattleEntity target) { float hitprobability = MathCore.Sigmoid(GetModifiedDexterity(attacker) - target.Dexterity, 1.1f, 0.7f); context.GetModule <RPGMessageModule>().Create().BattleActor(attacker).Text(" tries to bite ").BattleActor(target).Text(".").Send(); if (RNG.XORShift64.NextFloat() < hitprobability) { target.AddEffect(new PoisonEffect(target, context.GetModule <AdventureModule>(), context.GetModule <RPGMessageModule>()) { Level = Level, Time = 30.0 + 160.0 * Level }); } }