/// <summary> /// Displays the splash screen (whose presenter builds up most of the objects used by the program) and then the /// main view once the splash screen has finished. When the main view quits the program shuts down. /// </summary> /// <param name="args"></param> private static void StartApplication(string[] args) { IUniversalPlugAndPlayManager uPnpManager = null; IBaseStationAircraftList baseStationAircraftList = null; ISimpleAircraftList flightSimulatorXAircraftList = null; bool loadSucceded = false; using (var splashScreen = new SplashView()) { splashScreen.Initialise(args, BackgroundThread_ExceptionCaught); splashScreen.ShowDialog(); loadSucceded = splashScreen.LoadSucceeded; uPnpManager = splashScreen.UPnpManager; baseStationAircraftList = splashScreen.BaseStationAircraftList; flightSimulatorXAircraftList = splashScreen.FlightSimulatorXAircraftList; } try { if (loadSucceded) { using (var mainWindow = new MainView()) { _MainView = mainWindow; mainWindow.Initialise(uPnpManager, baseStationAircraftList, flightSimulatorXAircraftList); mainWindow.ShowDialog(); } } } finally { using (var shutdownWindow = new ShutdownView()) { shutdownWindow.Initialise(uPnpManager, baseStationAircraftList); shutdownWindow.ShowDialog(); Thread.Sleep(1000); } } }
/// <summary> /// Creates a new object. /// </summary> /// <param name="baseStationAircraftList"></param> /// <param name="flightSimulatorAircraftList"></param> /// <param name="uPnpManager"></param> /// <param name="webSite"></param> public PluginStartupParameters(IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorAircraftList, IUniversalPlugAndPlayManager uPnpManager, IWebSite webSite) { AircraftList = baseStationAircraftList; FlightSimulatorAircraftList = flightSimulatorAircraftList; UPnpManager = uPnpManager; WebSite = webSite; }
/// <summary> /// Creates a new object. /// </summary> /// <param name="baseStationAircraftList"></param> /// <param name="flightSimulatorAircraftList"></param> /// <param name="uPnpManager"></param> /// <param name="webSite"></param> public PluginStartupParameters(IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorAircraftList, IUniversalPlugAndPlayManager uPnpManager, IWebSite webSite) { AircraftList = baseStationAircraftList; FlightSimulatorAircraftList = flightSimulatorAircraftList; UPnpManager = uPnpManager; WebSite = webSite; }
/// <summary> /// See interface docs. /// </summary> /// <param name="uPnpManager"></param> /// <param name="baseStationAircraftList"></param> /// <param name="flightSimulatorXAircraftList"></param> public void Initialise(IUniversalPlugAndPlayManager uPnpManager, IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorXAircraftList) { _BaseStationAircraftList = baseStationAircraftList; _FlightSimulatorXAircraftList = flightSimulatorXAircraftList; _UPnpManager = uPnpManager; webServerStatusControl.UPnpIsSupported = true; // IsSupported was in the original UPnP code but was dropped in the re-write. Keeping UI elements for it in case I decide to put it back. }
/// <summary> /// Displays the splash screen (whose presenter builds up most of the objects used by the program) and then the /// main view once the splash screen has finished. When the main view quits the program shuts down. /// </summary> /// <param name="args"></param> private static void StartApplication(string[] args) { IUniversalPlugAndPlayManager uPnpManager = null; IBaseStationAircraftList baseStationAircraftList = null; ISimpleAircraftList flightSimulatorXAircraftList = null; bool loadSucceded = false; using (var splashScreen = Factory.Singleton.Resolve <ISplashView>()) { splashScreen.Initialise(args, BackgroundThread_ExceptionCaught); splashScreen.ShowView(); loadSucceded = splashScreen.LoadSucceeded; uPnpManager = splashScreen.UPnpManager; baseStationAircraftList = splashScreen.BaseStationAircraftList; flightSimulatorXAircraftList = splashScreen.FlightSimulatorXAircraftList; } try { if (loadSucceded) { var pluginManager = Factory.Singleton.Resolve <IPluginManager>().Singleton; foreach (var plugin in pluginManager.LoadedPlugins) { try { plugin.GuiThreadStartup(); } catch (Exception ex) { var log = Factory.Singleton.Resolve <ILog>().Singleton; log.WriteLine("Caught exception in {0} plugin while calling GuiThreadStartup: {1}", plugin.Name, ex); } } using (var mainWindow = Factory.Singleton.Resolve <IMainView>()) { _MainView = mainWindow; mainWindow.Initialise(uPnpManager, flightSimulatorXAircraftList); mainWindow.ShowView(); } } } finally { using (var shutdownWindow = Factory.Singleton.Resolve <IShutdownView>()) { shutdownWindow.Initialise(uPnpManager, baseStationAircraftList); shutdownWindow.ShowView(); Thread.Sleep(1000); } } }
/// <summary> /// See interface docs. /// </summary> /// <param name="uPnpManager"></param> /// <param name="baseStationAircraftList"></param> public void Initialise(IUniversalPlugAndPlayManager uPnpManager, IBaseStationAircraftList baseStationAircraftList) { _UPnpManager = uPnpManager; _BaseStationAircraftList = baseStationAircraftList; }
/// <summary> /// See interface docs. /// </summary> /// <param name="baseStationAircraftList"></param> /// <param name="flightSimulatorAircraftList"></param> /// <param name="webServer"></param> public void Initialise(IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorAircraftList, IWebServer webServer) { _BaseStationAircraftList = baseStationAircraftList; _FlightSimulatorAircraftList = flightSimulatorAircraftList; _WebServer = webServer; }
/// <summary> /// Displays the splash screen (whose presenter builds up most of the objects used by the program) and then the /// main view once the splash screen has finished. When the main view quits the program shuts down. /// </summary> /// <param name="args"></param> public static void StartApplication(string[] args) { IUniversalPlugAndPlayManager uPnpManager = null; IBaseStationAircraftList baseStationAircraftList = null; ISimpleAircraftList flightSimulatorXAircraftList = null; bool loadSucceded = false; try { using (var splashScreen = Factory.Resolve <ISplashView>()) { splashScreen.Initialise(args, BackgroundThread_ExceptionCaught); splashScreen.ShowView(); loadSucceded = splashScreen.LoadSucceeded; uPnpManager = splashScreen.UPnpManager; baseStationAircraftList = splashScreen.BaseStationAircraftList; flightSimulatorXAircraftList = splashScreen.FlightSimulatorXAircraftList; } var shutdownSignalHandler = Factory.ResolveSingleton <IShutdownSignalHandler>(); try { if (loadSucceded) { var pluginManager = Factory.ResolveSingleton <IPluginManager>(); foreach (var plugin in pluginManager.LoadedPlugins) { try { plugin.GuiThreadStartup(); } catch (Exception ex) { var log = Factory.ResolveSingleton <ILog>(); log.WriteLine($"Caught exception in {plugin.Name} plugin while calling GuiThreadStartup: {ex}"); } } try { using (var mainWindow = Factory.Resolve <IMainView>()) { MainView = mainWindow; mainWindow.Initialise(uPnpManager, flightSimulatorXAircraftList); shutdownSignalHandler.CloseMainViewOnShutdownSignal(); mainWindow.ShowView(); } } finally { MainView = null; } } } finally { shutdownSignalHandler.Cleanup(); using (var shutdownWindow = Factory.Resolve <IShutdownView>()) { shutdownWindow.Initialise(uPnpManager, baseStationAircraftList); shutdownWindow.ShowView(); Thread.Sleep(1000); } Factory.ResolveSingleton <ILog>().WriteLine("Clean shutdown complete"); } } finally { _ShutdownCompleteWaitHandle.Set(); } }
/// <summary> /// See interface docs. /// </summary> /// <param name="baseStationAircraftList"></param> /// <param name="flightSimulatorAircraftList"></param> /// <param name="webServer"></param> public void Initialise(IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorAircraftList, IWebServer webServer) { _BaseStationAircraftList = baseStationAircraftList; _FlightSimulatorAircraftList = flightSimulatorAircraftList; _WebServer = webServer; }
public void TestInitialise() { _BackgroundException = null; _ClassFactorySnapshot = Factory.TakeSnapshot(); _RuntimeEnvironment = TestUtilities.CreateMockSingleton<IRuntimeEnvironment>(); _RuntimeEnvironment.Setup(r => r.IsTest).Returns(true); _ConfigurationStorage = TestUtilities.CreateMockSingleton<IConfigurationStorage>(); _Configuration = new Configuration(); _ConfigurationStorage.Setup(m => m.Load()).Returns(_Configuration); _AircraftPictureManager = TestUtilities.CreateMockSingleton<IAircraftPictureManager>(); _HeartbeatService = TestUtilities.CreateMockSingleton<IHeartbeatService>(); _AutoConfigPictureFolderCache = TestUtilities.CreateMockSingleton<IAutoConfigPictureFolderCache>(); _PictureDirectoryCache = new Mock<IDirectoryCache>() { DefaultValue = DefaultValue.Mock }.SetupAllProperties(); _AutoConfigPictureFolderCache.Setup(a => a.DirectoryCache).Returns(_PictureDirectoryCache.Object); _AircraftList = Factory.Singleton.Resolve<IBaseStationAircraftList>(); _AircraftList.ExceptionCaught += AircraftListExceptionCaughtHandler; _Provider = new Mock<IBaseStationAircraftListProvider>().SetupAllProperties(); _Provider.Setup(m => m.UtcNow).Returns(DateTime.UtcNow); _Port30003Listener = new Mock<IListener>().SetupAllProperties(); _BaseStationDatabase = new Mock<IBaseStationDatabase>().SetupAllProperties(); _StandingDataManager = TestUtilities.CreateMockSingleton<IStandingDataManager>(); _AircraftList.Provider = _Provider.Object; _AircraftList.Listener = _Port30003Listener.Object; _AircraftList.BaseStationDatabase = _BaseStationDatabase.Object; _AircraftList.StandingDataManager = _StandingDataManager.Object; _BaseStationMessage = new BaseStationMessage(); _BaseStationMessage.MessageType = BaseStationMessageType.Transmission; _BaseStationMessage.Icao24 = "4008F6"; _BaseStationMessageEventArgs = new BaseStationMessageEventArgs(_BaseStationMessage); _BaseStationAircraft = new BaseStationAircraft(); _BaseStationDatabase.Setup(m => m.GetAircraftByCode("4008F6")).Returns(_BaseStationAircraft); _Heathrow = new Airport() { IcaoCode = "EGLL", IataCode = "LHR", Name = "Heathrow", Country = "UK", }; _JohnFKennedy = new Airport() { IcaoCode = "KJFK", IataCode = "JFK", Country = "USA", }; _Helsinki = new Airport() { IataCode = "HEL", }; _Boston = new Airport() { IcaoCode = "KBOS", }; _Route = new Route() { From = _Heathrow, To = _JohnFKennedy, Stopovers = { _Helsinki }, }; _ExceptionCaughtEvent = new EventRecorder<EventArgs<Exception>>(); _CountChangedEvent = new EventRecorder<EventArgs>(); }
public void BaseStationAircraftList_ExceptionCaught_Is_Not_Raised_When_Background_Thread_Stops() { // A ThreadAbortExecption should just stop the background thread silently _AircraftList.ExceptionCaught -= AircraftListExceptionCaughtHandler; _AircraftList.ExceptionCaught += _ExceptionCaughtEvent.Handler; InvalidOperationException exception = new InvalidOperationException(); _AircraftList.Dispose(); _AircraftList = null; Assert.AreEqual(0, _ExceptionCaughtEvent.CallCount); }
public void BaseStationAircraftList_Constructor_Initialises_To_Known_State_And_Properties_Work() { _AircraftList.Dispose(); _AircraftList = Factory.Singleton.Resolve<IBaseStationAircraftList>(); Assert.IsNotNull(_AircraftList.Provider); TestUtilities.TestProperty(_AircraftList, r => r.BaseStationDatabase, null, _BaseStationDatabase.Object); TestUtilities.TestProperty(_AircraftList, r => r.Listener, null, _Port30003Listener.Object); TestUtilities.TestProperty(_AircraftList, r => r.Provider, _AircraftList.Provider, _Provider.Object); Assert.AreEqual(AircraftListSource.BaseStation, _AircraftList.Source); TestUtilities.TestProperty(_AircraftList, r => r.StandingDataManager, null, _StandingDataManager.Object); Assert.AreEqual(0, _AircraftList.Count); }
public void TestCleanup() { Factory.RestoreSnapshot(_ClassFactorySnapshot); if(_AircraftList != null) _AircraftList.Dispose(); _AircraftList = null; Assert.IsNull(_BackgroundException, _BackgroundException == null ? "" : _BackgroundException.ToString()); }
/// <summary> /// See interface docs. /// </summary> /// <param name="uPnpManager"></param> /// <param name="baseStationAircraftList"></param> /// <param name="flightSimulatorXAircraftList"></param> public void Initialise(IUniversalPlugAndPlayManager uPnpManager, IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorXAircraftList) { _BaseStationAircraftList = baseStationAircraftList; _FlightSimulatorXAircraftList = flightSimulatorXAircraftList; _UPnpManager = uPnpManager; webServerStatusControl.UPnpIsSupported = true; // IsSupported was in the original UPnP code but was dropped in the re-write. Keeping UI elements for it in case I decide to put it back. }
/// <summary> /// See interface docs. /// </summary> /// <param name="uPnpManager"></param> /// <param name="baseStationAircraftList"></param> public void Initialise(IUniversalPlugAndPlayManager uPnpManager, IBaseStationAircraftList baseStationAircraftList) { _UPnpManager = uPnpManager; _BaseStationAircraftList = baseStationAircraftList; }