Example #1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="panel"></param>
 /// <param name="action"></param>
 /// <param name="bo"></param>
 /// <param name="cancel"></param>
 internal void OnBeforeActionExecutingRaised(IBasePanel panel, ActionMetaItem action, IObject bo, ref bool cancel)
 {
     if (OnBeforeActionExecuting != null)
     {
         OnBeforeActionExecuting(panel, action, bo, ref cancel);
     }
 }
 //实例化当前场景所有面板,并存入字典.因为它这个其实是切换场景以后,清空字典并重新添加面板
 public void InitDict()
 {
     foreach (var item in mUIManager.currentScenePanelDict)
     {
         //注意这个地方的item是一个键值对,不是单纯的string,是字典的一个完整元素,包含了string和gameObject
         item.Value.transform.SetParent(canvasTransform);
         item.Value.transform.localPosition = Vector3.zero;
         item.Value.transform.localScale    = Vector3.one;
         IBasePanel basePanel = item.Value.GetComponent <IBasePanel>();
         if (basePanel == null)
         {
             Debug.Log("获取UI面板:" + item + "的脚本失败");
         }
         //else
         //{
         //    Debug.Log("成功获取UI面板:" + item );
         //}
         basePanel.InitPanel();
         currentScenePanelDict.Add(item.Key, basePanel);//存储面板上面的脚本
         if (item.Key == StringManager.HelpPanel)
         {
             //Debug.Log("帮助面板已添加");
         }
     }
 }
Example #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="panel"></param>
 /// <param name="action"></param>
 /// <param name="bo"></param>
 internal void OnAfterActionExecutedRaised(IBasePanel panel, ActionMetaItem action, IObject bo)
 {
     if (OnAfterActionExecuted != null)
     {
         OnAfterActionExecuted(panel, action, bo);
     }
 }
Example #4
0
 private void ProcessStartUpParameters(IBasePanel basePanel, LayoutAdvanced layout)
 {
     if (basePanel.StartUpParameters != null && basePanel.StartUpParameters.ContainsKey("TipText") && !bv.common.Core.Utils.IsEmpty(basePanel.StartUpParameters["TipText"]))
     {
         layout.TipText.Text = (string)basePanel.StartUpParameters["TipText"];
     }
 }
Example #5
0
 /// <summary>
 ///
 /// </summary>
 public virtual void Init(IBasePanel basePanel)
 {
     //TODO придумать куда его поместить, чтобы принудительно этот метод не надо было вызывать
     ParentBasePanel = basePanel;
     //изначально контейнеры для ActionPanel не видны; они отображаются только в момент добавления соответствующих ActionPanel
     //panelBottom.Visible = false;
     //создаём панели
     CreateActionPanels();
 }
Example #6
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="basePanel"></param>
        public override void Init(IBasePanel basePanel)
        {
            base.Init(basePanel);
            var baseListPanel = basePanel as IBaseListPanel;

            if ((baseListPanel != null) && (baseListPanel.SearchPanel != null))
            {
                AddSearchPanel((BaseSearchPanel)baseListPanel.SearchPanel);
            }
        }
Example #7
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="basePanel"></param>
        public override void Init(IBasePanel basePanel)
        {
            base.Init(basePanel);
            //TODO добавить Search Panel
            var baseListPanel = basePanel as IBaseListPanel;

            if (baseListPanel != null)
            {
                AddSearchPanel((Control)baseListPanel.CreateSearchPanel(TopActionPanel, null, basePanel.AdjustObject), basePanel.Collapsed);
                ProcessStartUpParameters(basePanel, this);
            }
        }
Example #8
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="basePanel"></param>
        /// <param name="id"></param>
        public void AddActions(IBasePanel basePanel, object id)
        {
            IObject bo;

            using (var manager = DbManagerFactory.Factory.Create(ModelUserContext.Instance))
            {
                var objectSelectDetail = ObjectAccessor.SelectDetailInterface(basePanel.GetBusinessObjectType());
                bo = objectSelectDetail.SelectDetail(manager, id); //в случае нового объекта он будет создан тут
            }

            AddActions(basePanel, bo);
        }
Example #9
0
        public void Show(UIPanelName panelName)
        {
            IBasePanel panel = GetPanel(panelName);

            panel.rootUI.transform.SetAsLastSibling();
            panel.OnShow();

            if (!panelShowDict.ContainsKey(panelName))
            {
                panelShowDict.Add(panelName, panel);
            }
        }
Example #10
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="basePanel"></param>
        /// <param name="bo"></param>
        public void AddActions(IBasePanel basePanel, IObject bo)
        {
            //ObjectAccessor.MetaInterface(typeBO);
            var objectMeta = ObjectAccessor.MetaInterface(bo.GetType());

            if (objectMeta != null)
            {
                var layout = basePanel.GetLayout();
                if (layout != null)
                {
                    layout.AddActions(objectMeta.Actions);
                }
            }
        }
Example #11
0
        /// <summary>
        /// 根据面板类型得到实例化面板
        /// </summary>
        private IBasePanel GetPanel(string panelName)
        {
            if (panelDict == null)
            {
                panelDict = new Dictionary <string, IBasePanel>();
            }

            IBasePanel panel = panelDict.TryGet(panelName);

            if (panel == null)
            {
                //如果找不到 就实例
                UIPanelInfo pInfo = panelInfoDict.TryGet(panelName);
                if (pInfo == null)
                {
                    Debug.LogError("没有该面板的信息" + panelName);
                    return(null);
                }

                GameObject instPanel = GetPanelGameObject(panelName, pInfo.path);

                switch (pInfo.layer)
                {
                case UILayer.Background:
                    instPanel.transform.SetParent(BGTransform, false);
                    break;

                case UILayer.Common:
                    instPanel.transform.SetParent(CommonTransform, false);
                    break;

                case UILayer.Top:
                    instPanel.transform.SetParent(TopTransform, false);
                    break;

                default:
                    Debug.LogError(pInfo.panelName + "没有设置层级");
                    break;
                }
                instPanel.transform.ResetLocal();

                panel        = UIBusiness.GetPanelBusiness(panelName);
                panel.rootUI = instPanel;

                panelDict.Add(panelName, panel);
                panel.Init();
            }
            return(panel);
        }
Example #12
0
 // 实例化当前场景下的UIPanel并存入字典
 public void InitUIPanelDict()
 {
     foreach (var item in mUIManager.currentScenePanelDict)
     {
         item.Value.transform.SetParent(canvas);
         item.Value.transform.localPosition = Vector3.zero;
         item.Value.transform.localScale    = Vector3.one;
         IBasePanel basePanel = item.Value.GetComponent <IBasePanel>();
         if (basePanel == null)
         {
             Debug.LogWarning(string.Format("{0}上的IBasePanel脚本丢失!", item.Key));
         }
         basePanel.InitPanel();                          // UIPanel初始化UI
         currentScenePanelDict.Add(item.Key, basePanel); // 将该场景下的UIPanel身上的Panel脚本添加进字典中
     }
 }
Example #13
0
 public void InitDict()
 {
     foreach (var item in mUIManager.currentScenePanelDict)
     {
         item.Value.transform.SetParent(canvasTransform);
         item.Value.transform.localPosition = Vector3.zero;
         item.Value.transform.localScale    = Vector3.one;
         IBasePanel basePanel = item.Value.GetComponent <IBasePanel>();
         if (basePanel == null)
         {
             Debug.Log("获取Ibasepanel脚本失败,该物体为" + item.Value.name);
         }
         basePanel.InitPanel();
         currentScenePanelDict.Add(item.Key, basePanel);
     }
 }
Example #14
0
 /// <summary>
 /// 实例化当前场景的所有面板并存入字典
 /// </summary>
 public void InitDict()
 {
     foreach (KeyValuePair <string, GameObject> item in mUIManager.currentScenePanelDict)
     {
         item.Value.transform.SetParent(canvasTrans);
         item.Value.transform.localPosition = Vector3.zero;
         item.Value.transform.localScale    = Vector3.one;
         IBasePanel basePanel = item.Value.GetComponent <IBasePanel>();
         if (basePanel == null)
         {
             Debug.Log("获取UI面板上IBasePanel脚本失败");
         }
         basePanel.InitPanel();
         currentScenePanelDict.Add(item.Key, basePanel);
     }
 }
Example #15
0
        public void Hide(UIPanelName panelName)
        {
            if (panelShowDict.Count <= 0)
            {
                return;
            }

            IBasePanel panel = panelShowDict.TryGet(panelName);

            if (panel == null)
            {
                return;
            }

            panel.OnHide();
            panelShowDict.Remove(panelName);
        }
Example #16
0
        public void Show(string panelName)
        {
            if (panelShowDict == null)
            {
                panelShowDict = new Dictionary <string, IBasePanel>();
            }

            IBasePanel panel = GetPanel(panelName);

            panel.rootUI.transform.SetAsLastSibling();
            panel.OnShow();

            if (!panelShowDict.ContainsKey(panelName))
            {
                panelShowDict.Add(panelName, panel);
            }
        }
Example #17
0
 //实例化当前场景所有面板(在UIManager中),并存入字典
 public void InitPanel()
 {
     foreach (var item in uiManager.currentScenePanelDict)
     {
         item.Value.transform.SetParent(canvasTransform);
         item.Value.transform.localPosition = Vector3.zero;
         item.Value.transform.localScale    = Vector3.one;
         IBasePanel basePanel = item.Value.GetComponent <IBasePanel>();
         //Debug.Log(item.Key);
         if (basePanel == null)
         {
             Debug.Log("获取面板上IBasePanel脚本失败: " + item.Key);
         }
         basePanel.InitPanel(); //调用Panel初始化方法
         currentScenePanelDict.Add(item.Key, basePanel);
     }
 }
Example #18
0
 /// <summary>
 /// 实例化当前场景所有面板,并存入字典
 /// </summary>
 public void InitDict()
 {
     foreach (var gameObject in uiManger.currentScenePanelDict)
     {
         gameObject.Value.transform.SetParent(canvasTransform);
         gameObject.Value.transform.localPosition = Vector3.zero;
         gameObject.Value.transform.localScale    = Vector3.one;
         IBasePanel basePanel = gameObject.Value.GetComponent <IBasePanel>();
         if (basePanel == null)
         {
             Debug.Log("获取面板脚本失败");
         }
         else
         {
             basePanel.InitPanel();
             currentScenePanelDict.Add(gameObject.Key, basePanel);
         }
     }
 }
Example #19
0
        /// <summary>
        /// 根据面板类型得到实例化面板
        /// </summary>
        private IBasePanel GetPanel(UIPanelName panelName)
        {
            IBasePanel panel = panelDict.TryGet(panelName);

            if (panel == null)
            {
                //如果找不到 就实例
                UIPanelInfo pInfo = UIPanelHelper.GetPanelInfo(panelName);

                GameObject instPanel = GetPanelGO(panelName, pInfo.path);

                switch (pInfo.Layer)
                {
                case UILayer.Bottom:
                    instPanel.transform.SetParent(BGTransform, false);
                    break;

                case UILayer.Common:
                    instPanel.transform.SetParent(CommonTransform, false);
                    break;

                case UILayer.Top:
                    instPanel.transform.SetParent(TopTransform, false);
                    break;

                default:
                    Debug.LogError(pInfo.Name + "没有设置层级");
                    break;
                }
                instPanel.transform.SetParent(CommonTransform, false);
                instPanel.transform.ResetLocal();

                panel        = UIPanelHelper.GetPanelBusiness(panelName);
                panel.rootUI = instPanel;

                panelDict.Add(panelName, panel);
                panel.Init();
            }
            return(panel);
        }
Example #20
0
        public void Hide(string panelName)
        {
            if (panelShowDict == null)
            {
                panelShowDict = new Dictionary <string, IBasePanel>();
            }

            if (panelShowDict.Count <= 0)
            {
                return;
            }

            IBasePanel panel = panelShowDict.TryGet(panelName);

            if (panel == null)
            {
                return;
            }

            panel.OnHide();
            panelShowDict.Remove(panelName);
        }