public void Draw(IBaseEffect effect) { effect.Texture = _texture; _graphicsDevice.SetVertexBuffer(_buffer); effect.Apply(); _graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, _buffer.VertexCount/3); }
public void Draw(IBaseEffect effect) { effect.Texture = _texture; _graphicsDevice.SetVertexBuffer(_buffer); effect.Apply(); _graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, _buffer.VertexCount/3); }