public void Load(IBPPlatform platform) { GetList(); UpdateScene(); mFlatform = platform; mFlatform.Head(); }
private void GetPaltform(BPWindow window) { #if UNITY_IPHONE mFlatform = new BPIOSPlatform(); #elif UNITY_ANDROID mFlatform = new BPANDROIDPlatform(); #else mFlatform = new BPWinPlatform(); #endif if (window != null) window.Load(mFlatform); }