public TaskUsersMaintenanceProcessor(IUpdateTaskQueryProcessor queryProcessor, IAutoMapper autoMapper, ITaskLinkService taskLinkService) { _queryProcessor = queryProcessor; _autoMapper = autoMapper; _taskLinkService = taskLinkService; }
public AllStatusesInquiryProcessor(IAllStatusesQueryProcessor queryProcessor, IAutoMapper autoMapper, IStatusLinkService statusLinkService) { _queryProcessor = queryProcessor; _autoMapper = autoMapper; _statusLinkService = statusLinkService; }
public ReactivateTaskWorkflowProcessor(ITaskByIdQueryProcessor taskByIdQueryProcessor, IUpdateTaskStatusQueryProcessor updateTaskStatusQueryProcessor, IAutoMapper autoMapper) { _taskByIdQueryProcessor = taskByIdQueryProcessor; _updateTaskStatusQueryProcessor = updateTaskStatusQueryProcessor; _autoMapper = autoMapper; }
public AddTechnologyMaintenanceProcessor( IAutoMapper autoMapper, IAddTechnologyQueryProcessor queryProcessor) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; }
public TaskUsersInquiryProcessor(ITaskByIdQueryProcessor queryProcessor, IAutoMapper autoMapper, ITaskUsersLinkService taskUsersLinkService) { _queryProcessor = queryProcessor; _autoMapper = autoMapper; _taskUsersLinkService = taskUsersLinkService; }
public StartTaskWorkflowProcessor(ITaskByIdQueryProcessor taskByIdQueryProcessor, IUpdateTaskStatusQueryProcessor updateTaskStatusQueryProcessor, IAutoMapper autoMapper, IDateTime dateTime) { _taskByIdQueryProcessor = taskByIdQueryProcessor; _updateTaskStatusQueryProcessor = updateTaskStatusQueryProcessor; _autoMapper = autoMapper; _dateTime = dateTime; }
/// <summary> /// Adds the auto mapper. /// </summary> /// <param name="autoMapper">The auto mapper.</param> public void AddAutoMapper(IAutoMapper autoMapper) { if (autoMapper == null) throw new ArgumentNullException("autoMapper"); this._autoMappers.Add(autoMapper); }
public AddTaskMaintenanceProcessor(IAddTaskQueryProcessor queryProcessor, IAutoMapper autoMapper, ITaskLinkService taskLinkService) { _queryProcessor = queryProcessor; _autoMapper = autoMapper; _taskLinkService = taskLinkService; }
public UserByIdInquiryProcessor(IUserByIdQueryProcessor queryProcessor, IAutoMapper autoMapper, IUserLinkService userLinkService) { _queryProcessor = queryProcessor; _autoMapper = autoMapper; _userLinkService = userLinkService; }
public TechnologyByIdProcessor( IAutoMapper autoMapper, ITechnologyByIdQueryProcessor technologyByIdQueryProcessor) { _autoMapper = autoMapper; _technologyByIdQueryProcessor = technologyByIdQueryProcessor; }
public AllUsersInquiryProcessor(IAllUsersQueryProcessor queryProcessor, IAutoMapper autoMapper, IUserLinkService userLinkService, ICommonLinkService commonLinkService) { _queryProcessor = queryProcessor; _autoMapper = autoMapper; _userLinkService = userLinkService; _commonLinkService = commonLinkService; }
public AllTasksInquiryProcessor(IAllTasksQueryProcessor queryProcessor, IAutoMapper autoMapper, ITaskLinkService taskLinkService, ICommonLinkService commonLinkService) { _queryProcessor = queryProcessor; _autoMapper = autoMapper; _taskLinkService = taskLinkService; _commonLinkService = commonLinkService; }
public UpdateTaskMaintenanceProcessor(IUpdateTaskQueryProcessor queryProcessor, IAutoMapper autoMapper, IUpdateablePropertyDetector updateablePropertyDetector) { _queryProcessor = queryProcessor; _autoMapper = autoMapper; _updateablePropertyDetector = updateablePropertyDetector; }
public GameByIdProcessor( IAutoMapper autoMapper, IGameLinkService gameLinkService, IGameByIdQueryProcessor gameByIdQueryProcessor) { _autoMapper = autoMapper; _gameLinkService = gameLinkService; _gameByIdQueryProcessor = gameByIdQueryProcessor; }
/// <summary> /// Initializes a new instance of the <see cref = "AutoMappingStore" /> class. /// </summary> /// <param name = "autoMapper">The auto mapper.</param> /// <param name = "mappingStore">The mapping store.</param> public AutoMappingStore(IAutoMapper autoMapper, IMappingStore mappingStore) { if(autoMapper == null) throw new ArgumentNullException("autoMapper"); _autoMapper = autoMapper; _autoMaps = new Dictionary<Type, IClassMap>(); _wrappedMappingStore = mappingStore; }
public AllStatusesProcessor( IAutoMapper autoMapper, IStatusLinkService statusLinkService, IAllStatusesQueryProcessor queryProcessor) { _autoMapper = autoMapper; _statusLinkService = statusLinkService; _queryProcessor = queryProcessor; }
public void Configure(IAutoMapper mapper) { // Ignore properties on the target class that aren't available on the source class mapper.CreateMap<NewTechnology, Data.Entities.Technology>() .ForMember(opt => opt.Version, x => x.Ignore()) .ForMember(opt => opt.TechnologyId, x => x.Ignore()) .ForMember(opt => opt.Buildings, x => x.Ignore()) .ForMember(opt => opt.Units, x => x.Ignore()); }
public BuildingByIdProcessor( IAutoMapper autoMapper, IBuildingLinkService buildingLinkService, IBuildingByIdQueryProcessor buildingByIdQueryProcessor) { _autoMapper = autoMapper; _buildingLinkService = buildingLinkService; _buildingByIdQueryProcessor = buildingByIdQueryProcessor; }
public void Configure(IAutoMapper mapper) { mapper.CreateMap<Building, Models.Building>() .ForMember(opt => opt.Links, x => x.Ignore()); // Precis mapping mapper.CreateMap<Building, Models.Precis.BuildingPrecis>() .ForMember(x => x.Links, opts => opts.Ignore()); }
public AddBuildingMaintenanceProcessor( IAutoMapper autoMapper, IBuildingLinkService buildingLinkService, IAddBuildingQueryProcessor queryProcessor) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; _buildingLinkService = buildingLinkService; }
public AddUnitMaintenanceProcessor( IAutoMapper autoMapper, IUnitLinkService unitLinkService, IAddUnitQueryProcessor queryProcessor) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; _unitLinkService = unitLinkService; }
public GameTechnologiesMaintenanceProcessor( IAutoMapper autoMapper, IGameLinkService gameLinkService, IUpdateGameQueryProcessor queryProcessor) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; _gameLinkService = gameLinkService; }
public void Configure(IAutoMapper mapper) { mapper.CreateMap<Unit, Data.Entities.Unit>() .ForMember(opt => opt.Version, x => x.Ignore()); // Precis mapping mapper.CreateMap<UnitPrecis, Data.Entities.Unit>() .ForMember(opt => opt.Technology, x => x.Ignore()) .ForMember(opt => opt.Version, x => x.Ignore()); }
public CompleteTaskWorkflowProcessor(ITaskByIdQueryProcessor taskByIdQueryProcessor, IUpdateTaskStatusQueryProcessor updateTaskStatusQueryProcessor, IAutoMapper autoMapper, ITaskLinkService taskLinkService, IDateTime dateTime) { _taskByIdQueryProcessor = taskByIdQueryProcessor; _updateTaskStatusQueryProcessor = updateTaskStatusQueryProcessor; _autoMapper = autoMapper; _taskLinkService = taskLinkService; _dateTime = dateTime; }
public AllGamesProcessor( IAutoMapper autoMapper, ICommonLinkService commonLinkService, IAllGamesQueryProcessor queryProcessor, IGamePrecisLinkService gameLinkService) { _autoMapper = autoMapper; _commonLinkService = commonLinkService; _queryProcessor = queryProcessor; _gameLinkService = gameLinkService; }
public AllUnitsProcessor( IAutoMapper autoMapper, ICommonLinkService commonLinkService, IAllUnitsQueryProcessor queryProcessor, IUnitPrecisLinkService unitLinkService) { _autoMapper = autoMapper; _commonLinkService = commonLinkService; _queryProcessor = queryProcessor; _unitLinkService = unitLinkService; }
public AllBuildingsProcessor( IAutoMapper autoMapper, ICommonLinkService commonLinkService, IAllBuildingsQueryProcessor queryProcessor, IBuildingPrecisLinkService buildingLinkService) { _autoMapper = autoMapper; _commonLinkService = commonLinkService; _queryProcessor = queryProcessor; _buildingLinkService = buildingLinkService; }
public UpdateGameMaintenanceProcessor( IAutoMapper autoMapper, IGameLinkService gameLinkService, IUpdateGameQueryProcessor queryProcessor, IUpdateablePropertyDetector updateablePropertyDetector) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; _gameLinkService = gameLinkService; _updateablePropertyDetector = updateablePropertyDetector; }
public UpdateUnitMaintenanceProcessor( IAutoMapper autoMapper, IUnitLinkService unitLinkService, IUpdateUnitQueryProcessor queryProcessor, IUpdateablePropertyDetector updateablePropertyDetector) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; _unitLinkService = unitLinkService; _updateablePropertyDetector = updateablePropertyDetector; }
public UpdateBuildingMaintenanceProcessor( IAutoMapper autoMapper, IBuildingLinkService buildingLinkService, IUpdateBuildingQueryProcessor queryProcessor, IUpdateablePropertyDetector updateablePropertyDetector) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; _buildingLinkService = buildingLinkService; _updateablePropertyDetector = updateablePropertyDetector; }
public SkillModel(ISkillsService skillsService, IAutoMapper autoMapper) { _skillsService = skillsService; _autoMapper = autoMapper; }
public TicketOrderService(EventsDBContext dbContext, IAutoMapper mapper) { _dbContext = dbContext; _mapper = mapper; }
public BiddingController(IBiddingService service, IAutoMapper mapper) { _mapper = mapper; _service = service; }
public AccountProcessor(IAccountRepository repository, IProfileImageStore store, IAutoMapper automapper) { this._repository = repository; this._store = store; this._automapper = automapper; }
public UsersController(IUsersQueryProcessor query, IAutoMapper mapper) { _query = query ?? throw new ArgumentNullException(nameof(query)); _mapper = mapper ?? throw new ArgumentNullException(nameof(mapper)); }