Example #1
0
        public void Update()
        {
            try
            {
                lock (_updateLock)
                {
                    if (_audioTrack != null && _audioTrack.IsPlaying && _audioTrack.Volume < 1.0f)
                    {
                        _audioTrack.FadeIn(FadeFactor / _fadeTime);
                    }

                    for (int i = _endingTracks.Count - 1; i >= 0; --i)
                    {
                        var track = _endingTracks[i];
                        track.FadeOut(FadeFactor / _fadeTime);
                        if (track.Volume <= 0.0f)
                        {
                            track.Dispose();
                            _endingTracks.RemoveAt(i);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                GameLog.Client.Audio.Error(e);
            }
        }