internal PlaybackChannel() { #if PSAI_STANDALONE m_audioPlaybackLayerChannel = new AudioPlaybackLayerChannelOpenTK(); #else m_audioPlaybackLayerChannel = new AudioPlaybackLayerChannelUnity(); #endif }
internal PlaybackChannel() { #if PSAI_STANDALONE m_audioPlaybackLayerChannel = new AudioPlaybackLayerChannelOpenTK(); #else m_audioPlaybackLayerChannel = new AudioPlaybackLayerChannelUnity(); #endif }