protected override void Act(float _deltaTime) { if (_currentAA != null) { _currentAA.Act(_deltaTime); } }
protected override void Act(float _deltaTime) { if (_currentAction != null) { _currentAction.Act(_deltaTime); } else { if (_currentTask != null && _history.IsPointerAtHead()) { PlayTask(_currentTask); } else { if (_defaultTask != null && _history.IsPointerAtHead()) { SetTask(_defaultTask); } } } }