Example #1
0
 protected override void Act(float _deltaTime)
 {
     if (_currentAA != null)
     {
         _currentAA.Act(_deltaTime);
     }
 }
Example #2
0
 protected override void Act(float _deltaTime)
 {
     if (_currentAction != null)
     {
         _currentAction.Act(_deltaTime);
     }
     else
     {
         if (_currentTask != null && _history.IsPointerAtHead())
         {
             PlayTask(_currentTask);
         }
         else
         {
             if (_defaultTask != null && _history.IsPointerAtHead())
             {
                 SetTask(_defaultTask);
             }
         }
     }
 }