public void LoadEmptyScene_And_OnNextFrame_ShouldUnloadAssets_GivenUnloadAssetsSceneLoadMode()
        {
            // Arrange
            const string sceneBehaviorName = "Behavior name";
            var          scene             = TestSceneFactory.Create();

            SetUpSceneBehavior(sceneBehaviorName, scene);
            _sceneFactory.Create().Returns(scene);

            // Act
            _sceneManager.LoadEmptyScene(sceneBehaviorName, SceneLoadMode.UnloadAssets);
            _sceneManager.OnNextFrame();

            // Assert
            _assetStore.Received().UnloadAssets();
        }