/** * @private */ protected override void _OnClear() { if (this._clock != null) { // Remove clock first. this._clock.Remove(this); } foreach (var bone in this._bones) { bone.ReturnToPool(); } foreach (var slot in this._slots) { slot.ReturnToPool(); } if (this._animation != null) { this._animation.ReturnToPool(); } if (this._proxy != null) { this._proxy.DBClear(); } if (this._replaceTextureAtlasData != null) { this._replaceTextureAtlasData.ReturnToPool(); } this.inheritAnimation = true; this.armatureData = null; // this.userData = null; this._lockUpdate = false; this._bonesDirty = false; this._slotsDirty = false; this._zOrderDirty = false; this._flipX = false; this._flipY = false; this._cacheFrameIndex = -1; this._bones.Clear(); this._slots.Clear(); this._actions.Clear(); this._animation = null; // this._proxy = null; // this._display = null; this._replaceTextureAtlasData = null; this._replacedTexture = null; this._dragonBones = null; // this._clock = null; this._parent = null; }
/// <internal/> /// <private/> internal void Init(ArmatureData armatureData, IArmatureProxy proxy, object display, DragonBones dragonBones) { if (this._armatureData != null) { return; } this._armatureData = armatureData; this._animation = BaseObject.BorrowObject <Animation>(); this._proxy = proxy; this._display = display; this._dragonBones = dragonBones; this._proxy.DBInit(this); this._animation.Init(this); this._animation.animations = this._armatureData.animations; }
/** * @private */ internal void _init( ArmatureData armatureData, SkinData skinData, object display, IArmatureProxy proxy, IEventDispatcher <EventObject> eventManager ) { if (_armatureData != null) { return; } _armatureData = armatureData; _skinData = skinData; _animation = BaseObject.BorrowObject <Animation>(); _display = display; _proxy = proxy; _eventManager = eventManager; _animation._init(this); _animation.animations = _armatureData.animations; }
/** * @private */ protected override void _onClear() { foreach (var bone in _bones) { bone.ReturnToPool(); } foreach (var slot in _slots) { slot.ReturnToPool(); } foreach (var evt in _events) { evt.ReturnToPool(); } if (_clock != null) { _clock.Remove(this); } if (_proxy != null) { _proxy._onClear(); } if (_replaceTextureAtlasData != null) { _replaceTextureAtlasData.ReturnToPool(); } if (_animation != null) { _animation.ReturnToPool(); } inheritAnimation = true; userData = null; _delayDispose = false; _lockDispose = false; _bonesDirty = false; _slotsDirty = false; _zOrderDirty = false; _flipX = false; _flipY = false; _bones.Clear(); _slots.Clear(); _actions.Clear(); _events.Clear(); _armatureData = null; _skinData = null; _animation = null; _proxy = null; _display = null; _eventManager = null; _parent = null; _clock = null; _replaceTextureAtlasData = null; _replacedTexture = null; }