public void AttachAnimation(IAnimationProvider animation) { this._weasel.Invoke("AttachAnimation", new object[] { animation }); }
public bool PlayAnimation(IAnimationProvider ab) { return (bool)this._weasel.Invoke("PlayAnimation", new object[] { ab }); }
public SkeletonNode(ContentManager content, IAnimationProvider animationProvider, string name = "Skeleton") : base(name) { _lineRenderer = new LineMeshRender(content); AnimationProvider = animationProvider; }