public void SetNext(IAiukSystem <TData> system, IAiukUnityApp app)
        {
            if (app == null)
            {
                return;
            }

            NextSystem = system;
        }
        public void SetPrev(IAiukSystem <TData> system, IAiukUnityApp app)
        {
            if (app == null)
            {
                return;
            }

            PrevSystem = system;
        }
Example #3
0
 public void BindingApp(IAiukUnityApp app, IAiukViewControlContainer container)
 {
     App                = app;
     CContainer         = container;
     ControlContainerId = CContainer.ID;
 }
Example #4
0
 public virtual void BindingApp(IAiukUnityApp app, IAiukViewControlContainer container)
 {
     App        = app;
     CContainer = container;
 }
 public void Init(GameObject nativeUi, IAiukUnityApp unityApp)
 {
     NativeUI = nativeUi;
     UnityApp = unityApp;
 }
Example #6
0
 public IAiukViewActionDispatcher <T> BindingApp(IAiukUnityApp app)
 {
     App = app;
     return(this);
 }
Example #7
0
 public virtual IAiukView App(IAiukUnityApp unityApp)
 {
     _mUnityApp = unityApp;
     return(this);
 }