public void SetNext(IAiukSystem <TData> system, IAiukUnityApp app) { if (app == null) { return; } NextSystem = system; }
public void SetPrev(IAiukSystem <TData> system, IAiukUnityApp app) { if (app == null) { return; } PrevSystem = system; }
public void BindingApp(IAiukUnityApp app, IAiukViewControlContainer container) { App = app; CContainer = container; ControlContainerId = CContainer.ID; }
public virtual void BindingApp(IAiukUnityApp app, IAiukViewControlContainer container) { App = app; CContainer = container; }
public void Init(GameObject nativeUi, IAiukUnityApp unityApp) { NativeUI = nativeUi; UnityApp = unityApp; }
public IAiukViewActionDispatcher <T> BindingApp(IAiukUnityApp app) { App = app; return(this); }
public virtual IAiukView App(IAiukUnityApp unityApp) { _mUnityApp = unityApp; return(this); }