public void SetPrev(IAiukSystem <TData> system, IAiukUnityApp app)
        {
            if (app == null)
            {
                return;
            }

            PrevSystem = system;
        }
        public void SetNext(IAiukSystem <TData> system, IAiukUnityApp app)
        {
            if (app == null)
            {
                return;
            }

            NextSystem = system;
        }
 public void BindConsumer(IAiukSystem <TMessage> system)
 {
     m_Systems.Add(system);
 }