public void SetPrev(IAiukSystem <TData> system, IAiukUnityApp app) { if (app == null) { return; } PrevSystem = system; }
public void SetNext(IAiukSystem <TData> system, IAiukUnityApp app) { if (app == null) { return; } NextSystem = system; }
public void BindConsumer(IAiukSystem <TMessage> system) { m_Systems.Add(system); }