void IDifferentialEquationSolver.CopyVariablesToSolver(int offset, double[] variables)
        {
            int n = offset;

            for (int i = 0; i < aggrWrappres.Length; i++)
            {
                AggregableWrapper           aw = aggrWrappres[i];
                IAggregableMechanicalObject ao = aw.Aggregate;
                double[] state = ao.State;
                for (int j = 0; j < state.Length; j++)
                {
                    double a = variables[n];
                    state[j] = a;
                    if (j < measures.Length)
                    {
                        AggergateDerivation der = measures[j] as AggergateDerivation;
                        der.Set(j, a);
                    }
                    ++n;
                }
                Motion6DAcceleratedFrame frame = aw.OwnFrame;
                IOrientation             or    = frame;
                Array.Copy(state, 6, or.Quaternion, 0, 4);
                IAngularVelocity w = frame;
                Array.Copy(state, 10, w.Omega, 0, 3);
            }
        }
 private void Add(IAggregableMechanicalObject source, IAggregableMechanicalObject target, int sc, int tc, int tn)
 {
     double[] fs = source.GetConnectionForce(sc);
     double[,] mt = target.GetForcesMatrix(tc);
     double[] intt = target.InternalAcceleration;
     Add(mt, fs, intt, vector, tn);
 }
        /// <summary>
        /// Solves equation
        /// </summary>
        protected virtual void Solve()
        {
            int k = 0;

            for (int i = 0; i < aggrWrappres.Length; i++)
            {
                AggregableWrapper           frame = aggrWrappres[i];
                IAggregableMechanicalObject agg   = frame.Aggregate;
                double[] intacc = agg.InternalAcceleration;
                int      l      = intacc.Length;
                Array.Copy(intacc, 0, vector, k, l);
                k += l;
            }
            if (matrix.GetLength(0) != 0)
            {
                CalculateLinkAccelerations();
                RealMatrixProcessor.RealMatrix.PlusEqual(vector, addAcceleration);
                for (int ln = 0; ln < links.Count; ln++)
                {
                    MechanicalAggregateLink     ml = links[ln];
                    IAggregableMechanicalObject s  = ml.SourceObject;
                    IAggregableMechanicalObject t  = ml.TargetObject;
                    int sc = ml.SourceConnection;
                    int tc = ml.TargetConnection;
                    int sn = numbers[s];
                    int tn = numbers[t];
                    Add(s, t, sc, tc, tn);
                    Add(t, s, tc, sc, sn);
                }
            }
        }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="aggregate">Root aggregate</param>
 protected MechanicalAggregateEquation(AggregableWrapper aggregate)
 {
     wrapper        = aggregate;
     this.aggregate = wrapper.Aggregate;
     PreInit();
     Init();
 }
Example #5
0
 internal VelocityMeasurememt(IAggregableMechanicalObject aggregate, int i, string name)
 {
     this.aggregate = aggregate;
     this.name = name;
     this.i = i;
     par = velocity;
 }
Example #6
0
 /// <summary>
 /// Deserialization construcror
 /// </summary>
 /// <param name="info">Serialization info</param>
 /// <param name="context">Streaming context</param>
 protected AggregableWrapper(SerializationInfo info, StreamingContext context)
 {
     byte[] b = info.GetValue("Buffer", typeof(byte[])) as byte[];
     MemoryStream stream = new MemoryStream(b);
     BinaryFormatter bf = new BinaryFormatter();
     aggregate = bf.Deserialize(stream) as IAggregableMechanicalObject;
     prepare();
 }
Example #7
0
 internal CoordinateMeasurement(IAggregableMechanicalObject aggregate, int i, int j, string name)
 {
     this.aggregate = aggregate;
     this.name = name;
     this.i = i;
     this.j = j;
     par = coord;
     derivation = new Measurement(deriv, "");
 }
Example #8
0
 /// <summary>
 /// Constuctor
 /// </summary>
 /// <param name="aggregate">Prototype</param>
 public AggregableWrapper(IAggregableMechanicalObject aggregate)
 {
     if (!(aggregate is ISerializable) &
         ((aggregate as CategoryTheory.IAssociatedObject).GetObject<IPropertiesEditor>() == null))
     {
         throw new Exception();
     }
     this.aggregate = aggregate;
     prepare();
 }
 private static void Reset(IAggregableMechanicalObject aggregate)
 {
     double[] intacc = aggregate.InternalAcceleration;
     if (intacc != null)
     {
         for (int i = 0; i < intacc.Length; i++)
         {
             intacc[i] = 0;
         }
     }
     foreach (IAggregableMechanicalObject ao in aggregate.Children.Keys)
     {
         Reset(ao);
     }
 }
 /// <summary>
 /// Checks whether aggregate and all its children are constants
 /// </summary>
 /// <param name="aggregate">The aggregate</param>
 /// <returns>Result of checking</returns>
 static bool IsConstant(IAggregableMechanicalObject aggregate)
 {
     if (!aggregate.IsConstant)
     {
         return(false);
     }
     foreach (IAggregableMechanicalObject ob in aggregate.Children.Keys)
     {
         if (!IsConstant(ob))
         {
             return(false);
         }
     }
     return(true);
 }
 /// <summary>
 /// Calculates residues of accelerations
 /// </summary>
 protected void CalculateResidues()
 {
     for (int ln = 0; ln < links.Count; ln++)
     {
         int k = ln * 6;
         MechanicalAggregateLink     ml = links[ln];
         IAggregableMechanicalObject s  = ml.SourceObject;
         IAggregableMechanicalObject t  = ml.TargetObject;
         int      sc = ml.SourceConnection;
         int      tc = ml.TargetConnection;
         double[] sa = s.GetInternalAcceleration(sc);
         double[] ta = t.GetInternalAcceleration(tc);
         for (int i = 0; i < 6; i++)
         {
             connectionResidues[i + k] = sa[i] - ta[i];
         }
     }
 }
        /// <summary>
        /// Creates dictionary of aggregate
        /// </summary>
        /// <param name="aggregate">The aggregate</param>
        /// <param name="dic">The dictionary</param>
        /// <param name="deg">Degrees of freedom</param>
        /// <param name="add">Additional variables</param>
        /// <param name="acc">Akseleration number</param>
        private void CreateDictionary(AggregableWrapper aggregate,
                                      Dictionary <AggregableWrapper, Dictionary <AggregableWrapper, int[]> > dic,
                                      ref int deg, ref int add, ref int acc)
        {
            IAggregableMechanicalObject aggr = aggregate.Aggregate;

            numbers[aggr] = acc;
            int kd = add;
            int d0 = deg;

            deg += aggr.Dimension;
            list.Add(aggregate);
            lm.Add(aggr);
            acc += GetAcceleationDimension(aggr);
            Dictionary <IAggregableMechanicalObject, int[]> ch = aggr.Children;

            if (ch == null)
            {
                return;
            }
            if (ch.Count == 0)
            {
                return;
            }
            Dictionary <AggregableWrapper, int[]>         d   = new Dictionary <AggregableWrapper, int[]>();
            Dictionary <AggregableWrapper, int>           dn  = new Dictionary <AggregableWrapper, int>();
            Dictionary <IAggregableMechanicalObject, int> dna = new Dictionary <IAggregableMechanicalObject, int>();

            dictn[aggregate]            = dn;
            dictna[aggregate.Aggregate] = dna;
            dic[aggregate] = d;
            foreach (IAggregableMechanicalObject agg in ch.Keys)
            {
                AggregableWrapper aw = FindWrapper(agg);
                int[]             nc = ch[agg];
                d[aw]    = nc;
                dn[aw]   = add;
                dna[agg] = add;
                ++add;
                linkNumbers.Add(new int[] { kd, add, nc[1], nc[0], d0, deg });
                CreateDictionary(aw, dic, ref deg, ref add, ref acc);
            }
        }
Example #13
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="label">Arrow label</param>
        public FormAggregateLink(IArrowLabel label)
            : this()
        {
            this.label = label;
            UpdateFormUI();
            link = label.Arrow as MechanicalAggregateLink;
            try
            {
                pictureBoxParent.Image = NamedComponent.GetImage(label.Target);
                pictureBoxChild.Image  = NamedComponent.GetImage(label.Source);
            }
            catch (Exception ex)
            {
                ex.ShowError(10);
            }
            source = link.SourceObject;
            target = link.TargetObject;
            int nt = target.NumberOfConnections;
            int ns = source.NumberOfConnections;

            if (nt == 0)
            {
                numericUpDownChild.Enabled = false;
            }
            else
            {
                numericUpDownChild.Minimum = 1;
                numericUpDownChild.Maximum = source.NumberOfConnections;
                numericUpDownChild.Value   = link.SourceConnection + 1;
            }
            if (nt == 0)
            {
                numericUpDownParent.Enabled = false;
            }
            else
            {
                numericUpDownParent.Minimum = 1;
                numericUpDownParent.Maximum = target.NumberOfConnections;
                numericUpDownParent.Value   = link.TargetConnection + 1;
            }
            first = false;
        }
        /// <summary>
        /// Normalizes aggregate
        /// </summary>
        /// <param name="aggregate">The aggregate for normalizing</param>
        protected static void Normalize(IAggregableMechanicalObject aggregate)
        {
            if (aggregate is INormalizable)
            {
                INormalizable n = aggregate as INormalizable;
                n.Normalize();
            }
            Dictionary <IAggregableMechanicalObject, int[]> d = aggregate.Children;

            if (d == null)
            {
                return;
            }
            foreach (IAggregableMechanicalObject agg in d.Keys)
            {
                int[] n = d[agg];
                agg[n[0]] = aggregate[n[1]];
                Normalize(agg);
            }
        }
        /// <summary>
        /// Finds wrapper of aggregable mechanical object
        /// </summary>
        /// <param name="obj">The aggregable mechanical object</param>
        /// <returns>The wrapper</returns>
        protected AggregableWrapper FindWrapper(IAggregableMechanicalObject obj)
        {
            IAssociatedObject             ao   = obj as IAssociatedObject;
            IObjectLabel                  l    = ao.Object as IObjectLabel;
            IDesktop                      d    = l.Desktop;
            IEnumerable <ICategoryObject> objs = d.CategoryObjects;

            foreach (ICategoryObject ob in objs)
            {
                if (ob is AggregableWrapper)
                {
                    AggregableWrapper wr = ob as AggregableWrapper;
                    if (wr.Aggregate == obj)
                    {
                        return(wr);
                    }
                }
            }
            return(null);
        }
        void IStateDoubleVariables.Set(double[] input, int offset, int length)
        {
            int n = 0;

            for (int i = 0; i < aggrWrappres.Length; i++)
            {
                AggregableWrapper           aw = aggrWrappres[i];
                IAggregableMechanicalObject ao = aw.Aggregate;
                double[] state = ao.State;
                for (int j = 0; j < state.Length; j++)
                {
                    state[j] = input[n + offset];
                    ++n;
                    if (n >= length)
                    {
                        return;
                    }
                }
            }
        }
        /// <summary>
        /// Calculates matrixes
        /// </summary>
        protected void CalculateMatrixes()
        {
            int n    = vector.Length;
            int conn = connectionForces.Length;

            for (int i = 0; i < conn; i++)
            {
                for (int j = 0; j < conn; j++)
                {
                    matrix[i, j] = 0;
                }
                for (int j = 0; j < n; j++)
                {
                    forcesToAccelerations[j, i]  = 0;
                    accelerationTransition[i, j] = 0;
                }
            }
            for (int ln = 0; ln < links.Count; ln++)
            {
                int k = ln * 6;
                MechanicalAggregateLink     ml = links[ln];
                IAggregableMechanicalObject s  = ml.SourceObject;
                IAggregableMechanicalObject t  = ml.TargetObject;
                int sc = ml.SourceConnection;
                int tc = ml.TargetConnection;
                int sn = numbers[s];
                int tn = numbers[t];
                int ss = ml.SourceConnection;
                int tt = ml.TargetConnection;
                Fill(accelerationTransition, s.GetAccelerationMatrix(ss), k, sn);
                FillMinus(accelerationTransition, t.GetAccelerationMatrix(tt), k, tn);
                Fill(forcesToAccelerations, s.GetForcesMatrix(ss), sn, k);
                FillMinus(forcesToAccelerations, t.GetForcesMatrix(tt), tn, k);
            }
            RealMatrixProcessor.RealMatrix.Multiply(accelerationTransition, forcesToAccelerations, matrix);
        }
 /// <summary>
 /// Gets dimension of aggregate acelerations
 /// </summary>
 /// <param name="aggeregate">The aggregate</param>
 /// <returns>Dimension of aceleration vector</returns>
 public static int GetAcceleationDimension(IAggregableMechanicalObject aggeregate)
 {
     return((aggeregate.Dimension - 1) / 2);
 }
        void IDifferentialEquationSolver.CalculateDerivations()
        {
            Normalize(aggregate);
            foreach (AggregableWrapper aw in aggrWrappres)
            {
                IAggregableMechanicalObject obj = aw.Aggregate;
                if (obj is Diagram.UI.IUpdatableObject)
                {
                    Diagram.UI.IUpdatableObject uo = obj as Diagram.UI.IUpdatableObject;
                    if (uo.Update != null)
                    {
                        uo.Update();
                    }
                }
            }
            Solve();
            int n  = 0;
            int kv = 0;

            for (int i = 0; i < aggrWrappres.Length; i++)
            {
                AggregableWrapper           wrapper = aggrWrappres[i];
                IAggregableMechanicalObject agg     = wrapper.Aggregate;
                Motion6DAcceleratedFrame    frame   = wrapper.OwnFrame;
                IVelocity     vel   = frame;
                IAcceleration acc   = frame;
                IPosition     pos   = frame;
                double[]      state = agg.State;
                double[]      p     = pos.Position;
                double[]      v     = vel.Velocity;
                for (int j = 0; j < 3; j++)
                {
                    p[j] = state[j];
                    derivations[n + j, 0] = state[j];
                    double a = state[j + 3];
                    v[j] = a;
                    derivations[n + j, 1]     = a;
                    derivations[n + 3 + j, 0] = a;
                    derivations[n + 3 + j, 1] = vector[kv];
                    ++kv;
                }
                IOrientation or = frame;
                double[]     q  = or.Quaternion;
                for (int j = 0; j < 4; j++)
                {
                    double a = state[j + 6];
                    quater[j] = a;
                    q[j]      = a;
                }
                IAngularVelocity av = frame;
                double[]         om = av.Omega;
                for (int j = 0; j < 3; j++)
                {
                    double a = state[j + 10];
                    omega[j] = a;
                    om[j]    = a;
                }
                StaticExtensionVector3D.CalculateQuaternionDerivation(quater, omega, der, auxQuaternion);
                for (int j = 0; j < 4; j++)
                {
                    derivations[n + 6 + j, 0] = quater[j];
                    derivations[n + 6 + j, 1] = der[j];
                }
                for (int j = 0; j < 3; j++)
                {
                    derivations[n + 10 + j, 0] = omega[j];
                    derivations[n + 10 + j, 1] = vector[kv];
                    ++kv;
                }
                int kk  = n + 13;
                int stk = kk;
                int stv = 6;
                int sk  = 13;
                for (int j = 13; j < agg.Dimension; j++)
                {
                    derivations[kk, 0] = state[sk];
                    double a = state[sk + 1];
                    derivations[kk, 1] = a;
                    ++kk;
                    ++stk;
                    ++sk;
                    derivations[kk, 0] = a;
                    derivations[kk, 1] = vector[kv];
                    ++sk;
                    ++kv;
                    ++stv;
                    ++kk;
                    ++j;
                }
                n += agg.Dimension;
            }
        }