public GuestController() { _guestService = new GuestService(); _personService = new PersonService(); _movieService = new MovieService(); _posItemService = new POSItemService(); _taxiService = new TaxiService(); _adventureService = new AdventureService(); _movieCategoryService = new MovieCategoryService(); _guestPlaylistService = new GuestPlaylistService(); _escortService = new EscortService(); }
private static void TestKillArcher() { adventureService = Container.Resolve <IAdventureService>(); adventureService.Kill(1); int archersCount; using (var db = new AppDbContext()) { archersCount = db.Units.Find(1).Count; } Console.WriteLine(archersCount == 0 ? "UnitService - Test02 - OK" : "UnitService - Test02 - FAIL"); }
public AdventureController(IAdventureService adventureService) { _adventureService = adventureService; }
public GameService(IAdventureService AdventureService, ICharacterService CharacterService) { adventureService = AdventureService; characterService = CharacterService; }
public AdventureFacade(IAdventureService adventureService) { this.adventureService = adventureService; }
public GameService(IAdventureService AdventureService, ICharacterService CharacterService, IMessageHandler MessageHandler) { adventureService = AdventureService; characterService = CharacterService; messageHandler = MessageHandler; }
public AdventureController(IAdventureService service) { adventureService = service; }
public VillageFacade(IVillageService villageService, IResourceService resourceService, IAdventureService adventureService) { this.villageService = villageService; this.resourceService = resourceService; this.adventureService = adventureService; }