Example #1
0
        public SkillsManager(ILogger <SkillsManager> logger, IGameDefinitionsPreloder definitionsPreloder, IDatabase database, IHealthManager healthManager, IAttackManager attackManager, IBuffsManager buffsManager, IStatsManager statsManager, IElementProvider elementProvider, ICountryProvider countryProvider, ICharacterConfiguration characterConfig, ILevelProvider levelProvider, IAdditionalInfoManager additionalInfoManager, IMapProvider mapProvider, ITeleportationManager teleportationManager, IMovementManager movementManager, IShapeManager shapeManager, IPartyManager partyManager, IGamePacketFactory packetFactory)
        {
            _logger = logger;
            _definitionsPreloder      = definitionsPreloder;
            _database                 = database;
            _healthManager            = healthManager;
            _attackManager            = attackManager;
            _buffsManager             = buffsManager;
            _statsManager             = statsManager;
            _elementProvider          = elementProvider;
            _countryProvider          = countryProvider;
            _characterConfig          = characterConfig;
            _levelProvider            = levelProvider;
            _additionalInfoManager    = additionalInfoManager;
            _mapProvider              = mapProvider;
            _teleportationManager     = teleportationManager;
            _movementManager          = movementManager;
            _shapeManager             = shapeManager;
            _partyManager             = partyManager;
            _packetFactory            = packetFactory;
            _levelProvider.OnLevelUp += OnLevelUp;

#if DEBUG
            _logger.LogDebug("SkillsManager {hashcode} created", GetHashCode());
#endif
        }
Example #2
0
        public StatsManager(ILogger <StatsManager> logger, IDatabase database, ILevelProvider levelProvider, IAdditionalInfoManager additionalInfoManager, ICharacterConfiguration charactedConfig)
        {
            _logger                = logger;
            _database              = database;
            _levelProvider         = levelProvider;
            _additionalInfoManager = additionalInfoManager;
            _characterConfig       = charactedConfig;

            _levelProvider.OnLevelUp += OnLevelUp;

#if DEBUG
            _logger.LogDebug("StatsManager {hashcode} created", GetHashCode());
#endif
        }
Example #3
0
        public LevelingManager(ILogger <LevelingManager> logger, IDatabase database, ILevelProvider levelProvider, IAdditionalInfoManager additionalInfoManager, ICharacterConfiguration charConfig, IDatabasePreloader databasePreloader, IPartyManager partyManager, IMapProvider mapProvider, IMovementManager movementManager)
        {
            _logger                = logger;
            _database              = database;
            _levelProvider         = levelProvider;
            _additionalInfoManager = additionalInfoManager;
            _characterConfig       = charConfig;
            _databasePreloader     = databasePreloader;
            _partyManager          = partyManager;
            _mapProvider           = mapProvider;
            _movementManager       = movementManager;

#if DEBUG
            _logger.LogDebug("LevelingManager {hashcode} created", GetHashCode());
#endif
        }
Example #4
0
        public Character(ILogger <Character> logger,
                         IDatabasePreloader databasePreloader,
                         IGuildManager guildManager,
                         ICountryProvider countryProvider,
                         ISpeedManager speedManager,
                         IStatsManager statsManager,
                         IAdditionalInfoManager additionalInfoManager,
                         IHealthManager healthManager,
                         ILevelProvider levelProvider,
                         ILevelingManager levelingManager,
                         IInventoryManager inventoryManager,
                         IStealthManager stealthManager,
                         IAttackManager attackManager,
                         ISkillsManager skillsManager,
                         IBuffsManager buffsManager,
                         IElementProvider elementProvider,
                         IKillsManager killsManager,
                         IVehicleManager vehicleManager,
                         IShapeManager shapeManager,
                         IMovementManager movementManager,
                         ILinkingManager linkinManager,
                         IMapProvider mapProvider,
                         ITeleportationManager teleportationManager,
                         IPartyManager partyManager,
                         ITradeManager tradeManager,
                         IFriendsManager friendsManager,
                         IDuelManager duelManager,
                         IBankManager bankManager,
                         IQuestsManager questsManager,
                         IUntouchableManager untouchableManager,
                         IWarehouseManager warehouseManager,
                         IShopManager shopManager,
                         ISkillCastingManager skillCastingManager,
                         ICastProtectionManager castProtectionManager,
                         IGameSession gameSession,
                         IGamePacketFactory packetFactory) : base(databasePreloader, countryProvider, statsManager, healthManager, levelProvider, buffsManager, elementProvider, movementManager, untouchableManager, mapProvider)
        {
            _logger        = logger;
            _packetFactory = packetFactory;

            AdditionalInfoManager = additionalInfoManager;
            InventoryManager      = inventoryManager;
            StealthManager        = stealthManager;
            LevelingManager       = levelingManager;
            SpeedManager          = speedManager;
            AttackManager         = attackManager;
            SkillsManager         = skillsManager;
            KillsManager          = killsManager;
            VehicleManager        = vehicleManager;
            ShapeManager          = shapeManager;
            LinkingManager        = linkinManager;
            TeleportationManager  = teleportationManager;
            PartyManager          = partyManager;
            TradeManager          = tradeManager;
            FriendsManager        = friendsManager;
            DuelManager           = duelManager;
            GuildManager          = guildManager;
            BankManager           = bankManager;
            QuestsManager         = questsManager;
            WarehouseManager      = warehouseManager;
            ShopManager           = shopManager;
            SkillCastingManager   = skillCastingManager;
            CastProtectionManager = castProtectionManager;
            GameSession           = gameSession;

            HealthManager.MP_SP_Used += SendUseMPSP;
            HealthManager.OnCurrentHitpointsChanged += SendCurrentHitpoints;
            StatsManager.OnAdditionalStatsUpdate    += SendAdditionalStats;
            StatsManager.OnResetStats         += SendResetStats;
            BuffsManager.OnBuffAdded          += SendAddBuff;
            BuffsManager.OnBuffRemoved        += SendRemoveBuff;
            AttackManager.OnStartAttack       += SendAttackStart;
            VehicleManager.OnUsedVehicle      += SendUseVehicle;
            SkillsManager.OnResetSkills       += SendResetSkills;
            InventoryManager.OnAddItem        += SendAddItemToInventory;
            InventoryManager.OnRemoveItem     += SendRemoveItemFromInventory;
            InventoryManager.OnItemExpired    += SendItemExpired;
            AttackManager.TargetOnBuffAdded   += SendTargetAddBuff;
            AttackManager.TargetOnBuffRemoved += SendTargetRemoveBuff;
            DuelManager.OnDuelResponse        += SendDuelResponse;
            DuelManager.OnStart                   += SendDuelStart;
            DuelManager.OnCanceled                += SendDuelCancel;
            DuelManager.OnFinish                  += SendDuelFinish;
            LevelingManager.OnExpChanged          += SendExperienceGain;
            QuestsManager.OnQuestMobCountChanged  += SendQuestCountUpdate;
            QuestsManager.OnQuestFinished         += SendQuestFinished;
            ShopManager.OnUseShopClosed           += SendUseShopClosed;
            ShopManager.OnUseShopItemCountChanged += SendUseShopItemCountChanged;
            ShopManager.OnSoldItem                += SendSoldItem;

            Bless.Instance.OnDarkBlessChanged  += OnDarkBlessChanged;
            Bless.Instance.OnLightBlessChanged += OnLightBlessChanged;
        }
 public ChangeAppearanceHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IInventoryManager inventoryManager, IAdditionalInfoManager additionalInfoManager) : base(packetFactory, gameSession)
 {
     _inventoryManager      = inventoryManager;
     _additionalInfoManager = additionalInfoManager;
 }
 public AutoStatsHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IStatsManager statsManager, ICharacterConfiguration characterConfig, IAdditionalInfoManager additionalInfoManager) : base(packetFactory, gameSession)
 {
     _statsManager          = statsManager;
     _characterConfig       = characterConfig;
     _additionalInfoManager = additionalInfoManager;
 }
Example #7
0
 public CharacterFactory(ILogger <ICharacterFactory> logger,
                         IDatabase database,
                         ILogger <Character> characterLogger,
                         IGameWorld gameWorld,
                         IDatabasePreloader databasePreloader,
                         IGameDefinitionsPreloder definitionsPreloder,
                         ICountryProvider countryProvider,
                         ISpeedManager speedManager,
                         IStatsManager statsManager,
                         IHealthManager healthManager,
                         ILevelProvider levelProvider,
                         ILevelingManager levelingManager,
                         IInventoryManager inventoryManager,
                         ILinkingManager linkingManager,
                         IGuildManager guildManager,
                         IGameSession gameSession,
                         IStealthManager stealthManager,
                         IAttackManager attackManager,
                         ISkillsManager skillsManager,
                         IBuffsManager buffsManager,
                         IElementProvider elementProvider,
                         IKillsManager killsManager,
                         IVehicleManager vehicleManager,
                         IShapeManager shapeManager,
                         IMovementManager movementManager,
                         IAdditionalInfoManager additionalInfoManager,
                         IMapProvider mapProvider,
                         ITeleportationManager teleportationManager,
                         IPartyManager partyManager,
                         ITradeManager tradeManager,
                         IFriendsManager friendsManager,
                         IDuelManager duelManager,
                         IBankManager bankManager,
                         IQuestsManager questsManager,
                         IUntouchableManager untouchableManager,
                         IWarehouseManager warehouseManager,
                         IShopManager shopManager,
                         ISkillCastingManager skillCastingManager,
                         ICastProtectionManager castProtectionManager,
                         IGamePacketFactory packetFactory,
                         UserManager <DbUser> userManager)
 {
     _logger                = logger;
     _database              = database;
     _characterLogger       = characterLogger;
     _gameWorld             = gameWorld;
     _databasePreloader     = databasePreloader;
     _definitionsPreloder   = definitionsPreloder;
     _countryProvider       = countryProvider;
     _speedManager          = speedManager;
     _statsManager          = statsManager;
     _healthManager         = healthManager;
     _levelProvider         = levelProvider;
     _levelingManager       = levelingManager;
     _inventoryManager      = inventoryManager;
     _linkingManager        = linkingManager;
     _guildManager          = guildManager;
     _gameSession           = gameSession;
     _stealthManager        = stealthManager;
     _attackManager         = attackManager;
     _skillsManager         = skillsManager;
     _buffsManager          = buffsManager;
     _elementProvider       = elementProvider;
     _killsManager          = killsManager;
     _vehicleManager        = vehicleManager;
     _shapeManager          = shapeManager;
     _movementManager       = movementManager;
     _additionalInfoManager = additionalInfoManager;
     _mapProvider           = mapProvider;
     _teleportationManager  = teleportationManager;
     _partyManager          = partyManager;
     _tradeManager          = tradeManager;
     _friendsManager        = friendsManager;
     _duelManager           = duelManager;
     _bankManager           = bankManager;
     _questsManager         = questsManager;
     _untouchableManager    = untouchableManager;
     _warehouseManager      = warehouseManager;
     _shopManager           = shopManager;
     _skillCastingManager   = skillCastingManager;
     _castProtectionManager = castProtectionManager;
     _packetFactory         = packetFactory;
     _userManager           = userManager;
 }