/// <summary> /// Acquires the actor reference for the given worker type. /// </summary> /// <typeparam name="TActor">The type of the actor</typeparam> /// <param name="system">The reference to actor system</param> /// <returns>An actor reference</returns> public static ActorRef WorkerOf <TActor>(this IActorSystem system) where TActor : IActorGrain, IGrainWithStringKey { return(system.WorkerOf(typeof(TActor))); }