public void AddToMaps(Actor self, IOccupySpace ios) { ActorMap.AddInfluence(self, ios); ActorMap.AddPosition(self, ios); ScreenMap.AddOrUpdate(self); //if(!self.Bounds.Size.IsEmpty) //ScreenMap.Add(self); }
public void AddToMaps(Actor self, IOccupySpace ios) { ActorMap.AddInfluence(self, ios); ActorMap.AddPosition(self, ios); ScreenMap.AddOrUpdate(self); }