/// <summary>
        /// Creates simple actor from config
        /// </summary>
        /// <param name="context">Current actor context (will create child actor)</param>
        /// <param name="actorConfig">Configuration to create from</param>
        /// <param name="componentContext">Dependency resolver</param>
        /// <param name="currentPath">Parent (current) actor path</param>
        /// <param name="pathName">New actor's path name</param>
        protected override void CreateSimpleActor(
            IActorContext context,
            Config actorConfig,
            IComponentContext componentContext,
            string currentPath,
            string pathName)
        {
            var childTypeName = actorConfig.GetString("type");

            if (string.IsNullOrWhiteSpace(childTypeName))
            {
                return;
            }

            var type = Type.GetType(childTypeName);

            if (type != null)
            {
                context.GetLogger()
                .Info(
                    // ReSharper disable FormatStringProblem
                    "{Type}: {NameSpaceName} initializing {ActorType} on {PathString}",
                    // ReSharper restore FormatStringProblem
                    typeof(NameSpaceActor).Name,
                    currentPath,
                    type.Name,
                    pathName);

                if (type == typeof(NameSpaceActor) || type == typeof(NameSpaceForwarder))
                {
                    // this is done for tests, otherwise it would lead to CircularDependencyException
                    context.ActorOf(Props.Create(() => new NameSpaceForwarder(componentContext, this.testActor)), pathName);
                }
                else
                {
                    context.ActorOf(Context.System.DI().Props(type), pathName);
                }
            }
            else
            {
                context.GetLogger()
                .Error(
                    // ReSharper disable FormatStringProblem
                    "{Type}: {ClassTypeString} was not found for actor {NameSpaceName}/{PathString}",
                    // ReSharper restore FormatStringProblem
                    typeof(NameSpaceActor).Name,
                    childTypeName,
                    currentPath,
                    pathName);
            }
        }
Example #2
0
        /// <summary>
        /// Creates simple actor from config
        /// </summary>
        /// <param name="context">Current actor context (will create child actor)</param>
        /// <param name="actorConfig">Configuration to create from</param>
        /// <param name="windsorContainer">Dependency resolver</param>
        /// <param name="currentPath">Parent (current) actor path</param>
        /// <param name="pathName">New actor's path name</param>
        protected override void CreateSimpleActor(
                    IActorContext context,
                    Config actorConfig,
                    IWindsorContainer windsorContainer,
                    string currentPath,
                    string pathName)
        {
            var childTypeName = actorConfig.GetString("type");
            if (string.IsNullOrWhiteSpace(childTypeName))
            {
                return;
            }

            var type = Type.GetType(childTypeName);
            if (type != null)
            {
                context.GetLogger()
                    .Info(
                        // ReSharper disable FormatStringProblem
                        "{Type}: {NameSpaceName} initializing {ActorType} on {PathString}",
                        // ReSharper restore FormatStringProblem
                        typeof(NameSpaceActor).Name,
                        currentPath,
                        type.Name,
                        pathName);

                if (type == typeof(NameSpaceActor) || type == typeof(NameSpaceForwarder))
                {
                    // this is done for tests, otherwise it would lead to CircularDependencyException
                    context.ActorOf(Props.Create(() => new NameSpaceForwarder(windsorContainer, this.testActor)), pathName);
                }
                else
                {
                    context.ActorOf(Context.System.DI().Props(type), pathName);
                }
            }
            else
            {
                context.GetLogger()
                    .Error(
                        // ReSharper disable FormatStringProblem
                        "{Type}: {ClassTypeString} was not found for actor {NameSpaceName}/{PathString}",
                        // ReSharper restore FormatStringProblem
                        typeof(NameSpaceActor).Name,
                        childTypeName,
                        currentPath,
                        pathName);
            }
        }
        public static IActorRef GetOrAdd <TActor>(this IActorContext context, string?name)
            where TActor : ActorBase, new()
        {
            var child = context.Child(name);

            return(child.Equals(ActorRefs.Nobody) ? context.ActorOf <TActor>(name) : child);
        }
        public override Routee NewRoutee(Props routeeProps, IActorContext context)
        {
            var name     = "c" + _childNameCounter.GetAndIncrement();
            var actorRef = context.ActorOf(EnrichWithPoolDispatcher(routeeProps, context), name);

            return(new ActorRefRoutee(actorRef));
        }
        public IActorRef CreateResourceHarvesterActor(IActorContext actorContext, IActorRef villagerActor)
        {
            var props = Props.Create <ResourceHarvesterActor>(actorContext.System.Scheduler, villagerActor);
            var resourceHarvesterRoutine = actorContext.ActorOf(props);

            return(resourceHarvesterRoutine);
        }
        public IActorRef CreateResourceHarvesterActor(IActorContext actorContext, IActorRef villagerActor)
        {
            var props        = Props.Create <ConsoleResourceHarvesterActor>(actorContext.System.Scheduler, villagerActor);
            var consoleActor = actorContext.ActorOf(props);

            return(consoleActor);
        }
Example #7
0
        private static IActorRef CreateSession(IActorContext context, Socket socket)
        {
            var logger = LogManager.GetLogger($"Client({socket.RemoteEndPoint.ToString()})");

            return(context.ActorOf(Props.Create(() => new ClientSession(
                                                    logger, socket, _tcpConnectionSettings, CreateInitialActor))));
        }
 /// <summary>
 /// Creates cluster sharding proxy actor from config
 /// </summary>
 /// <param name="context">Current actor context (will create child actor)</param>
 /// <param name="actorConfig">Configuration to create from</param>
 /// <param name="container">Dependency resolver</param>
 /// <param name="pathName">New actor's path name</param>
 protected virtual void CreateShardingProxyActor(
     IActorContext context,
     Config actorConfig,
     IComponentContext container,
     string pathName)
 {
     context.ActorOf(Props.Create(() => new ShardingProxyWrappperActor(container, actorConfig)), pathName);
 }
Example #9
0
        public IActorRef Create(IActorContext actorContext, ActorSetUpOptions options = null)
        {
            var props = actorContext.DI().Props(Actortype);

            props = PrepareProps(options, props);

            return(actorContext.ActorOf(props, name: ActorName));
        }
Example #10
0
 /// <summary>
 /// Creates cluster sharding proxy actor from config
 /// </summary>
 /// <param name="context">Current actor context (will create child actor)</param>
 /// <param name="actorConfig">Configuration to create from</param>
 /// <param name="windsorContainer">Dependency resolver</param>
 /// <param name="pathName">New actor's path name</param>
 protected virtual void CreateShardingProxyActor(
     IActorContext context,
     Config actorConfig,
     IWindsorContainer windsorContainer,
     string pathName)
 {
     context.ActorOf(Props.Create(() => new ShardingProxyWrappperActor(windsorContainer, actorConfig)), pathName);
 }
Example #11
0
 private static Tuple <IActorRef, Type>[] CreateInitialActor(IActorContext context, Socket socket)
 {
     return(new[]
     {
         Tuple.Create(context.ActorOf(Props.Create(() => new ServerActor())),
                      typeof(IServer))
     });
 }
Example #12
0
 private static Tuple<IActorRef, Type>[] CreateInitialActor(IActorContext context, Socket socket)
 {
     return new[]
     {
         Tuple.Create(context.ActorOf(Props.Create(() => new ServerActor())),
                      typeof(IServer))
     };
 }
Example #13
0
 private Tuple <IActorRef, TaggedType[], ActorBindingFlags>[] CreateInitialActor(IActorContext context) =>
 new[]
 {
     Tuple.Create(
         context.ActorOf(Props.Create(() =>
                                      new UserLoginActor(_clusterContext, context.Self.Cast <ActorBoundChannelRef>(), new IPEndPoint(IPAddress.None, 0)))),
         new TaggedType[] { typeof(IUserLogin) },
         (ActorBindingFlags)0)
 };
Example #14
0
 private Tuple<IActorRef, TaggedType[], ActorBindingFlags>[] CreateInitialActor(IActorContext context) =>
     new[]
     {
         Tuple.Create(
             context.ActorOf(Props.Create(() =>
                 new UserLoginActor(_clusterContext, context.Self.Cast<ActorBoundChannelRef>(), new IPEndPoint(IPAddress.None, 0)))),
             new TaggedType[] { typeof(IUserLogin) },
             (ActorBindingFlags)0)
     };
Example #15
0
        public static IActorRef AskFor <T>(
            this IActorRef target
            , object message
            , IActorContext context
            , TimeSpan?timeout = null)
        {
            var props = TypedAsk <T> .Props(target, message, context.Self, timeout);

            return(context.ActorOf(props));
        }
        private static IActorRef CreateChildActor(IActorContext context, Type actorType, ActorSetUpOptions options)
        {
            var props = context.DI().Props(actorType);

            props = SelectableActor.PrepareProps(options, props);

            var actorRef = context.ActorOf(props, SelectableActor.GetActorNameByType(null, actorType));

            return(actorRef);
        }
 private Tuple <IActorRef, TaggedType[], ActorBindingFlags>[] CreateInitialActor(IActorContext context)
 {
     return(new[]
     {
         Tuple.Create(
             context.ActorOf(Props.Create(() => new UserLoginActor(context.Self))),
             new TaggedType[] { typeof(IUserLogin) },
             ActorBindingFlags.CloseThenStop)
     });
 }
 private Tuple<IActorRef, TaggedType[], ActorBindingFlags>[] CreateInitialActor(IActorContext context)
 {
     return new[]
     {
         Tuple.Create(
             context.ActorOf(Props.Create(() => new UserLoginActor(context.Self))),
             new TaggedType[] { typeof(IUserLogin) },
             ActorBindingFlags.CloseThenStop)
     };
 }
Example #19
0
        private static IActorRef InstantiateQueryActor <T>(IDictionary <IActorRef, object> messages,
                                                           IActorContext context,
                                                           TimeSpan?timeout = null)
        {
            var props = TypedQuery <T> .Props(messages, context.Self, timeout);

            var actor = context.ActorOf(props);

            actor.Tell(RunTypedQuery.Instance);

            return(actor);
        }
        public IActorRef Create(IActorContext context,
                                IL4ConversationKey l4Key,
                                IActorRef contractor,
                                IPEndPoint sourceEndPoint,
                                IPEndPoint destinationEndPoint,
                                IActorRef l7ConversationStorageActor,
                                Int64 timestampTicks) =>
        context.ActorOf(L4ConversationTrackingActor.Props(l4Key, contractor, sourceEndPoint, destinationEndPoint,
                                                          l7ConversationStorageActor)
#if DEBUG
                        , $"{l4Key.ToString()}_{timestampTicks}"
#endif
                        );
        protected override async Task HandleReplayMessages(ReplayMessages req, OracleCommand command, IActorContext context)
        {
            var replaySettings = Setup.ReplayFilterSettings;
            var replyTo        = replaySettings.IsEnabled
                ? context.ActorOf(ReplayFilter.Props(req.PersistentActor, replaySettings.Mode, replaySettings.WindowSize, replaySettings.MaxOldWriters, replaySettings.IsDebug))
                : req.PersistentActor;
            var persistenceId = req.PersistenceId;

            NotifyNewPersistenceIdAdded(persistenceId);

            try
            {
                var highestSequenceNr = await ReadHighestSequenceNr(persistenceId, command);

                var toSequenceNr = Math.Min(req.ToSequenceNr, highestSequenceNr);

                command.CommandText = ByPersistenceIdSql;
                command.Parameters.Clear();

                AddParameter(command, ":PersistenceId", OracleDbType.NVarchar2, persistenceId);
                AddParameter(command, ":FromSequenceNr", OracleDbType.Int64, req.FromSequenceNr);
                AddParameter(command, ":ToSequenceNr", OracleDbType.Int64, toSequenceNr);

                using (var reader = await command.ExecuteReaderAsync())
                {
                    var i = 0L;
                    while (i++ < req.Max && await reader.ReadAsync())
                    {
                        var persistent = ReadEvent(reader);
                        if (persistent.IsDeleted)
                        {
                            continue;
                        }

                        foreach (var adaptedRepresentation in AdaptFromJournal(persistent))
                        {
                            replyTo.Tell(new ReplayedMessage(adaptedRepresentation), ActorRefs.NoSender);
                        }
                    }
                }

                var response = new RecoverySuccess(highestSequenceNr);
                replyTo.Tell(response, ActorRefs.NoSender);
            }
            catch (Exception cause)
            {
                var response = new ReplayMessagesFailure(cause);
                replyTo.Tell(response, ActorRefs.NoSender);
            }
        }
Example #22
0
        /// <summary>
        /// TBD
        /// </summary>
        /// <param name="context">TBD</param>
        /// <param name="persistenceId">TBD</param>
        /// <param name="fromSequenceNr">TBD</param>
        /// <param name="toSequenceNr">TBD</param>
        /// <param name="max">TBD</param>
        /// <param name="recoveryCallback">TBD</param>
        /// <exception cref="TimeoutException">
        /// This exception is thrown when the store has not been initialized.
        /// </exception>
        /// <returns>TBD</returns>
        public override Task ReplayMessagesAsync(IActorContext context, string persistenceId, long fromSequenceNr, long toSequenceNr, long max, Action <IPersistentRepresentation> recoveryCallback)
        {
            if (_store == null)
            {
                return(StoreNotInitialized <object>());
            }

            var replayCompletionPromise = new TaskCompletionSource <object>();
            var mediator = context.ActorOf(Props.Create(() => new ReplayMediator(recoveryCallback, replayCompletionPromise, Timeout)).WithDeploy(Deploy.Local));

            _store.Tell(new AsyncWriteTarget.ReplayMessages(persistenceId, fromSequenceNr, toSequenceNr, max), mediator);

            return(replayCompletionPromise.Task);
        }
Example #23
0
        private async ValueTask <ConnectionOpened> CreateConnection(DnsEndPoint logicalAddress, DnsEndPoint physicalAddress, int connectionKey)
        {
            if (_log.IsDebugEnabled)
            {
                _log.Debug($"Connection for {logicalAddress} not found in cache");
            }
            var targetBroker = $"{physicalAddress.Host}:{physicalAddress.Port}";

            if (!logicalAddress.Equals(physicalAddress))
            {
                targetBroker = $"{logicalAddress.Host}:{logicalAddress.Port}";
            }

            var cnx = _context.ActorOf(Props.Create(() => new ClientCnx(_clientConfig, physicalAddress, targetBroker)), $"{targetBroker}{connectionKey}".ToAkkaNaming());
            var ask = await cnx.Ask <AskResponse>(Connect.Instance);

            if (ask.Failed)
            {
                //in a situation where we cannot connect, and since this will be retried,
                //in order to avoid conflicting actor names, lets kill it
                _context.Stop(cnx);
                await Task.Delay(TimeSpan.FromSeconds(1));

                throw ask.Exception;
            }

            var connection = ask.ConvertTo <ConnectionOpened>();

            if (_pool.TryGetValue(_logicalEndpoint, out _))
            {
                _pool[_logicalEndpoint][_randomKey] = connection;
            }
            else
            {
                _pool.Add(_logicalEndpoint, new Dictionary <int, ConnectionOpened> {
                    { _randomKey, connection }
                });
            }

            return(connection);
        }
 public IActorRef ActorOf <TActor>(string name = null) where TActor : ActorBase
 {
     return(context.ActorOf(producer.Props(typeof(TActor)), name));
 }
Example #25
0
        /// <summary>
        /// Creates cluster singleton proxy actor from config
        /// </summary>
        /// <param name="context">Current actor context (will create child actor)</param>
        /// <param name="actorConfig">Configuration to create from</param>
        /// <param name="currentPath">Parent (current) actor path</param>
        /// <param name="pathName">New actor's path name</param>
        protected virtual void CreateSingletonProxyActor(
            IActorContext context,
            Config actorConfig,
            string currentPath,
            string pathName)
        {
            var singletonName = actorConfig.GetString("singleton-name");
            if (string.IsNullOrEmpty(singletonName))
            {
                context.GetLogger()
                    .Error(
                        "{Type}: singleton-name was not defined for {NameSpaceName}/{PathString}",
                        typeof(NameSpaceActor).Name,
                        currentPath,
                        pathName);
                return;
            }

            var singletonManagerPath = actorConfig.GetString("singleton-path");
            if (string.IsNullOrEmpty(singletonName))
            {
                context.GetLogger()
                    .Error(
                        "{Type}: singleton-path was not defined for {NameSpaceName}/{PathString}",
                        typeof(NameSpaceActor).Name,
                        currentPath,
                        pathName);
                return;
            }

            var role = actorConfig.GetString("singleton-node-role");
            if (string.IsNullOrEmpty(role))
            {
                context.GetLogger()
                    .Error(
                        "{Type}: singleton-node-role was not defined for {NameSpaceName}/{PathString}",
                        typeof(NameSpaceActor).Name,
                        currentPath,
                        pathName);
                return;
            }

            context.GetLogger()
                .Info(
                    "{Type}: {NameSpaceName} initializing singleton proxy {SingletonManagerPath} / {SingletonName} for {PathString}",
                    typeof(NameSpaceActor).Name,
                    currentPath,
                    singletonManagerPath,
                    singletonName,
                    pathName);

            context.ActorOf(
                ClusterSingletonProxy.Props(
                    singletonManagerPath: singletonManagerPath,
                    settings:
                        new ClusterSingletonProxySettings(
                            singletonName,
                            role,
                            actorConfig.GetTimeSpan("singleton-identification-interval", TimeSpan.FromSeconds(1), false),
                            actorConfig.GetInt("buffer-size", 2048))),
                name: pathName);
        }
        /// <summary>
        /// Creates cluster singleton proxy actor from config
        /// </summary>
        /// <param name="context">Current actor context (will create child actor)</param>
        /// <param name="actorConfig">Configuration to create from</param>
        /// <param name="currentPath">Parent (current) actor path</param>
        /// <param name="pathName">New actor's path name</param>
        protected virtual void CreateSingletonProxyActor(
            IActorContext context,
            Config actorConfig,
            string currentPath,
            string pathName)
        {
            var singletonName = actorConfig.GetString("singleton-name");

            if (string.IsNullOrEmpty(singletonName))
            {
                context.GetLogger()
                .Error(
                    "{Type}: singleton-name was not defined for {NameSpaceName}/{PathString}",
                    typeof(NameSpaceActor).Name,
                    currentPath,
                    pathName);
                return;
            }

            var singletonManagerPath = actorConfig.GetString("singleton-path");

            if (string.IsNullOrEmpty(singletonName))
            {
                context.GetLogger()
                .Error(
                    "{Type}: singleton-path was not defined for {NameSpaceName}/{PathString}",
                    typeof(NameSpaceActor).Name,
                    currentPath,
                    pathName);
                return;
            }

            var role = actorConfig.GetString("singleton-node-role");

            if (string.IsNullOrEmpty(role))
            {
                context.GetLogger()
                .Error(
                    "{Type}: singleton-node-role was not defined for {NameSpaceName}/{PathString}",
                    typeof(NameSpaceActor).Name,
                    currentPath,
                    pathName);
                return;
            }

            context.GetLogger()
            .Info(
                "{Type}: {NameSpaceName} initializing singleton proxy {SingletonManagerPath} / {SingletonName} for {PathString}",
                typeof(NameSpaceActor).Name,
                currentPath,
                singletonManagerPath,
                singletonName,
                pathName);

            context.ActorOf(
                ClusterSingletonProxy.Props(
                    singletonManagerPath: singletonManagerPath,
                    settings:
                    new ClusterSingletonProxySettings(
                        singletonName,
                        role,
                        actorConfig.GetTimeSpan("singleton-identification-interval", TimeSpan.FromSeconds(1), false),
                        actorConfig.GetInt("buffer-size", 2048))),
                name: pathName);
        }
        public static IActorRef GetOrAdd(this IActorContext context, string?name, Props props)
        {
            var child = context.Child(name);

            return(child.Equals(ActorRefs.Nobody) ? context.ActorOf(props, name) : child);
        }
Example #28
0
        /// <summary>
        /// Creates cluster singleton actor from config
        /// </summary>
        /// <param name="context">Current actor context (will create child actor)</param>
        /// <param name="actorConfig">Configuration to create from</param>
        /// <param name="currentPath">Parent (current) actor path</param>
        /// <param name="pathName">New actor's path name</param>
        protected virtual void CreateSingletonActor(
            IActorContext context,
            Config actorConfig,
            string currentPath,
            string pathName)
        {
            var childTypeName = actorConfig.GetString("type");
            if (string.IsNullOrWhiteSpace(childTypeName))
            {
                return;
            }

            var type = Type.GetType(childTypeName);
            if (type == null)
            {
                context.GetLogger()
                    .Error(
                        "{Type}: {ClassTypeString} was not found for actor {NameSpaceName}/{PathString}",
                        typeof(NameSpaceActor).Name,
                        childTypeName,
                        currentPath,
                        pathName);
                return;
            }

            var singletonName = actorConfig.GetString("singleton-name");
            if (string.IsNullOrEmpty(singletonName))
            {
                context.GetLogger()
                    .Error(
                        "{Type}: singleton-name was not defined for{NameSpaceName}/ {PathString}",
                        typeof(NameSpaceActor).Name,
                        currentPath,
                        pathName);
                return;
            }

            var role = actorConfig.GetString("singleton-node-role");
            if (string.IsNullOrEmpty(role))
            {
                context.GetLogger()
                    .Error(
                        "{Type}: singleton-node-role was not defined for {NameSpaceName}/{PathString}",
                        typeof(NameSpaceActor).Name,
                        currentPath,
                        pathName);
                return;
            }

            context.GetLogger()
                .Info(
                    "{Type}: {NameSpaceName} initializing singleton {SingletonName} of type {ActorType} on {PathString}",
                    typeof(NameSpaceActor).Name,
                    currentPath,
                    singletonName,
                    type.Name,
                    pathName);

            context.ActorOf(
                ClusterSingletonManager.Props(
                    context.System.DI().Props(type),
                    new ClusterSingletonManagerSettings(
                        singletonName,
                        role,
                        actorConfig.GetTimeSpan("removal-margin", TimeSpan.FromSeconds(1), false),
                        actorConfig.GetTimeSpan("handover-retry-interval", TimeSpan.FromSeconds(5), false))),
                pathName);
        }
Example #29
0
 public Routee NewRoutee(Props routeeProps, IActorContext context)
 {
     var routee = new ActorRefRoutee(context.ActorOf(EnrichWithPoolDispatcher(routeeProps, context)));
     return routee;
 }
Example #30
0
 private static IActorRef CreateSession(IActorContext context, Socket socket)
 {
     var logger = LogManager.GetLogger($"Client({socket.RemoteEndPoint.ToString()})");
     return context.ActorOf(Props.Create(() => new ClientSession(
                                                   logger, socket, _tcpConnectionSettings, CreateInitialActor)));
 }
Example #31
0
 public static Maybe <IActorRef> GetOrAdd(this IActorContext context, Maybe <string> name, Props props) =>
 from realName in name
 from child in TryGetChild(context, name)
 select child.IsNobody()
                ? context.ActorOf(props, realName)
                : child;
Example #32
0
 public static IActorRef ActorOfDI <T>(this IActorContext actorContext, string name = null) where T : ActorBase
 {
     return(actorContext.ActorOf(actorContext.DI().Props <T>(), name));
 }
 /// <inheritdoc />
 public IActorRef ActorOf <TActor>(IActorContext context, string name = null) where TActor : ActorBase
 {
     return(context.ActorOf(context.DI().Props <TActor>(), name));
 }
 public IActorRef CreateResourceHarvesterActor(IActorContext actorContext, IActorRef villagerActor)
 {
     var props = Props.Create<ConsoleResourceHarvesterActor>(actorContext.System.Scheduler, villagerActor);
     var consoleActor = actorContext.ActorOf(props);
     return consoleActor;
 }
Example #35
0
 /// <summary>
 /// Creates a new <see cref="Routee"/> configured to use the provided <paramref name="routeeProps"/>
 /// and the pool dispatcher if enabled.
 /// </summary>
 /// <param name="routeeProps">The <see cref="Actor.Props"/> to configure with the pool dispatcher.</param>
 /// <param name="context">The context for the provided <paramref name="routeeProps"/>.</param>
 /// <returns>
 /// A new <see cref="Routee"/> configured to use the provided <paramref name="routeeProps"/>
 /// and the pool dispatcher if enabled.
 /// </returns>
 internal virtual Routee NewRoutee(Props routeeProps, IActorContext context)
 {
     return(new ActorRefRoutee(context.ActorOf(EnrichWithPoolDispatcher(routeeProps, context))));
 }
        /// <summary>
        /// Creates cluster singleton actor from config
        /// </summary>
        /// <param name="context">Current actor context (will create child actor)</param>
        /// <param name="actorConfig">Configuration to create from</param>
        /// <param name="currentPath">Parent (current) actor path</param>
        /// <param name="pathName">New actor's path name</param>
        protected virtual void CreateSingletonActor(
            IActorContext context,
            Config actorConfig,
            string currentPath,
            string pathName)
        {
            var childTypeName = actorConfig.GetString("type");

            if (string.IsNullOrWhiteSpace(childTypeName))
            {
                return;
            }

            var type = Type.GetType(childTypeName);

            if (type == null)
            {
                context.GetLogger()
                .Error(
                    "{Type}: {ClassTypeString} was not found for actor {NameSpaceName}/{PathString}",
                    typeof(NameSpaceActor).Name,
                    childTypeName,
                    currentPath,
                    pathName);
                return;
            }

            var singletonName = actorConfig.GetString("singleton-name");

            if (string.IsNullOrEmpty(singletonName))
            {
                context.GetLogger()
                .Error(
                    "{Type}: singleton-name was not defined for{NameSpaceName}/ {PathString}",
                    typeof(NameSpaceActor).Name,
                    currentPath,
                    pathName);
                return;
            }

            var role = actorConfig.GetString("singleton-node-role");

            if (string.IsNullOrEmpty(role))
            {
                context.GetLogger()
                .Error(
                    "{Type}: singleton-node-role was not defined for {NameSpaceName}/{PathString}",
                    typeof(NameSpaceActor).Name,
                    currentPath,
                    pathName);
                return;
            }

            context.GetLogger()
            .Info(
                "{Type}: {NameSpaceName} initializing singleton {SingletonName} of type {ActorType} on {PathString}",
                typeof(NameSpaceActor).Name,
                currentPath,
                singletonName,
                type.Name,
                pathName);

            context.ActorOf(
                ClusterSingletonManager.Props(
                    context.System.DI().Props(type),
                    new ClusterSingletonManagerSettings(
                        singletonName,
                        role,
                        actorConfig.GetTimeSpan("removal-margin", TimeSpan.FromSeconds(1), false),
                        actorConfig.GetTimeSpan("handover-retry-interval", TimeSpan.FromSeconds(5), false))),
                pathName);
        }
Example #37
0
 public IActorRef GetActor <TActor>(IActorContext context, string actorName)
     where TActor : ActorBase
 {
     return(context.ActorOf(context.DI().Props <TActor>(), actorName));
 }
Example #38
0
        public virtual Routee NewRoutee(Props routeeProps, IActorContext context)
        {
            var routee = new ActorRefRoutee(context.ActorOf(EnrichWithPoolDispatcher(routeeProps, context)));

            return(routee);
        }
 public IActorRef CreateResourceHarvesterActor(IActorContext actorContext, IActorRef villagerActor)
 {
     var props = Props.Create<ResourceHarvesterActor>(actorContext.System.Scheduler, villagerActor);
     var resourceHarvesterRoutine = actorContext.ActorOf(props);
     return resourceHarvesterRoutine;
 }
Example #40
0
 public IActorRef Create <TActor>(IActorContext context, string name) where TActor : ActorBase =>
 context.ActorOf(GetProps <TActor>(context), name);
 public override Routee NewRoutee(Props routeeProps, IActorContext context)
 {
     var name = "c" + _childNameCounter.GetAndIncrement();
     var actorRef = context.ActorOf(EnrichWithPoolDispatcher(routeeProps, context), name);
     return new ActorRefRoutee(actorRef);
 }
 public void CreateTable(IActorContext context, Guid gameToken)
 {
     Table = context.ActorOf(Props.Create(() => new GameTableActor(Player.Token, gameToken)), Player.Token.ToString());
 }
Example #43
0
 private void HandleRestartEntities(IImmutableSet <EntityId> ids)
 {
     _context.ActorOf(RememberEntityStarter.Props(_context.Parent, TypeName, ShardId, ids, Settings, _context.Sender));
 }