public override void ProcessAction() { //Bouge le curseur if (Input.GetKeyDown(KeyCode.DownArrow)) { if (indexSelection < validTargets.Count - 1) { choixMenu[indexSelection].color = couleurBase; mapInterface.SendMessage("DeselectMonster", indexSelection); ++indexSelection; choixMenu[indexSelection].color = couleurSelection; mapInterface.SendMessage("SelectMonster", indexSelection); } } else if (Input.GetKeyDown(KeyCode.UpArrow)) { if (indexSelection > 0) { choixMenu[indexSelection].color = couleurBase; mapInterface.SendMessage("DeselectMonster", indexSelection); --indexSelection; choixMenu[indexSelection].color = couleurSelection; mapInterface.SendMessage("SelectMonster", indexSelection); } } //Confirm le choix if (Input.GetKeyDown(KeyCode.Return)) { action.AddTarget(validTargets[indexSelection]); mapInterface.SendMessage("DeselectMonster", indexSelection); BattleEventHandler.AddPlayerAction(action); } //Cancel action if (Input.GetKeyDown(KeyCode.Escape)) { //Check if it was a skill or normal attack if (action.GetType() == typeof(UseSkill)) { BattleEventHandler.ChangeState(BattleEventHandler.ActionState.SKILL); } else if (action.GetType() == typeof(Attack)) { BattleEventHandler.ChangeState(BattleEventHandler.ActionState.ACTION); } } }