public CompetitionsController(ICompetitionsService competitionsService, IUsersService usersService, IAchievementsService achievementsService, ITimesService timesService) { this.competitionsService = competitionsService; this.usersService = usersService; this.achievementsService = achievementsService; this.timesService = timesService; }
public ChallengesController(IChallengesService challengesService, Lazy <UserManager <IdentityUser> > userManager, IAchievementsService achievementsService) { this.challengesService = challengesService; this.userManager = userManager; this.achievementsService = achievementsService; }
public ProfileViewModel(IAchievementsService achievementsService, IFriendsService friendsService) { _achievementsService = achievementsService; _friendsService = friendsService; Achievements = new ObservableCollection <AchievementsModel>(); Friends = new ObservableCollection <FriendModel>(); }
public FlyingController( IAchievementRepository achievementRepository, ICharacterAchievementRepository characterAchievementRepository) { _achievementRepository = achievementRepository; _characterAchievementRepository = characterAchievementRepository; _achievementsService = new AchievementsService(_achievementRepository); }
public AchievementsController(IAchievementsService achievementsService, IItemsService itemsService, AuthorizerService authorizerService) { _achievementsService = achievementsService; _itemsService = itemsService; _authorizerService = authorizerService; }
public Editor(IAuthenticationService authService, IDrawingService drawingService, IAchievementsService achievementsService, IToastsService toastsService, IExportService exportService) { AuthService = authService; DrawingService = drawingService; AchievementsService = achievementsService; ToastsService = toastsService; ExportService = exportService; }
public DungeonsController(IDungeonsService dungeonsService, IAchievementsService achievementsService, IItemsService itemsService, INPCsService NPCsService, AuthorizerService authorizerService) { _dungeonsService = dungeonsService; _authorizerService = authorizerService; _achievementsService = achievementsService; _itemsService = itemsService; _NPCsService = NPCsService; }
public DrawingService(IAuthenticationService authService, IDatabaseService databaseService, ICacheService cache, ILogger logger, IAchievementsService achievementsService, IStorageService storageService) { AuthService = authService; DatabaseService = databaseService; Logger = logger; AchievementsService = achievementsService; Cache = cache; StorageService = storageService; }
public AchievementsManager(IAchievementsService achievementsService, ISettingsManager settingsManager, IPersistenceManager persistenceManager, IEventAggregator eventAggregator) { _settingsManager = settingsManager; _persistenceManager = persistenceManager; _achievementsService = achievementsService; _eventAggregator = eventAggregator; eventAggregator.Subscribe<LoggedOnEvent>((ev) => { SynchronizeAchievementDefinitions(); SynchronizeAchievementState(); }); eventAggregator.Subscribe<EmulatorStartingEvent>(EmulatorStarting); }
public AchievementsController(IAchievementsService achievementsService) { this.achievementsService = achievementsService; }
public MyAccountController(IServiceLocator serviceLocator) { _memberAuthenticationService = serviceLocator.Get<IMemberAuthenticationService>(); _achievementsService = serviceLocator.Get<IAchievementsService>(); }
public AchievementsController(IAchievementsService service) { _service = service; }
public AchievementsController(IAchievementsService achievementsService, ISeasonLogic seasonLogic) { _achievementsService = achievementsService; _seasonLogic = seasonLogic; }
public AchievementsController(IAchievementsService achievementsService, IUsersService usersService) { this.achievementsService = achievementsService; this.usersService = usersService; }
public AchievementsController(IAchievementsService repository) { this.achievementsService = repository; }
public LessonCompletedService(IAchievementsService achievementsService) { _achievementsService = achievementsService; }
public AchievementsController(IServiceLocator serviceLocator) { _achievementsService = serviceLocator.Get<IAchievementsService>(); }
public PlayersController(IMapper mapper, IPlayerService service, IAchievementsService achievementsService) { this.mapper = mapper; this.service = service; _achievementsService = achievementsService; }
public ResultsManager(IResultsService resultsService, IAchievementsService achievementsService, ICoursesService coursesService) { _resultsService = resultsService; _achievementsService = achievementsService; _coursesService = coursesService; }
public DungeonsService(GameInfoContext db, IAchievementsService achievementsService) { _db = db; _achievementsService = achievementsService; }
public TimesController(ITimesService timesService, IUsersService usersService, IAchievementsService achievementsService) { this.timesService = timesService; this.usersService = usersService; this.achievementsService = achievementsService; }
public ProfileViewModel(IAchievementsService achievementsService) { _achievementsService = achievementsService; Achievements = new ObservableCollection <Achievement>(); }
public AchievementsController(IAchievementsService achievementsService) { _achievementsService = achievementsService; }