internal static void Update()
        {
            if (enabled)
            {
                if (current != null)
                {
                    //Update the current achievement
                    current.Update();

                    //Check if the achievement is done
                    if (current.Done)
                    {
                        current = null;
                    }
                }
                //Check if the queue contains achievements
                else if (queue.Count > 0)
                {
                    current = queue.Dequeue();
                }
            }
        }