/// <summary> /// Fluent step 4 - Choose to use a security manager /// </summary> /// <param name="accessManager"></param> /// <param name="identity"></param> /// <returns></returns> IInitializedAndSecurizedReader IInitializedReader.WithSecurityAsUser(IAccessManager accessManager, string identity) { _accessManager = accessManager; _identity = identity; return(this); }
public OrganizationController(IAccessManager accessManager, IUserDataService userData, IOrganizationService organizationService) { _accessManager = accessManager; _userData = userData; _organizationService = organizationService; _organizationSubsystemName = Constants.OrganizationSubsystem; }
public VaultController(IVaultManager vaultManager, IUserGetter <VaultUser> getter, IAccessManager accessManager) { _vaultManager = vaultManager; _userGetter = getter; _accessManager = accessManager; }
public AccessManagerMiddleware( RequestDelegate next, IAccessManager accessManager ) { _next = next; _accessManager = accessManager; }
public ReportData(ReportDbContext reportDbContext, IReportManager reportManager, IAccessManager accessManager, IColumnCreater columnCreater, IButtonCreater buttonCreater) { _reportDbContext = reportDbContext; _reportManager = reportManager; _accessManager = accessManager; _columnCreater = columnCreater; _buttonCreater = buttonCreater; }
public SeedData(ILogger <SeedData> logger, AppDbContext context, IRegistrationService registrationService, IApplicationDataService applicationData, IAccessManager accessManager) { _logger = logger; _context = context; _registrationService = registrationService; _applicationData = applicationData; _accessManager = accessManager; }
public AdminController(IAccessManager accessManager, IUserDataService userDataService, IEventLogService eventLogService, IHostEnvironment hostEnvironment) { _accessManager = accessManager; _userDataService = userDataService; _eventLogService = eventLogService; _hostEnvironment = hostEnvironment; _adminSubsystemName = Constants.AdminSubsystem; }
public AccountController(IRegistrationService registrationService, IAuthorizationService authorizationService, IAccessManager accessManager, IUserDataService userData) { _registrationService = registrationService; _authorizationService = authorizationService; _accessManager = accessManager; _userData = userData; _adminSubsystem = Constants.AdminSubsystem; }
private async Task AskAboutAccessToDevice() { if (_accessManager == null) { _accessManager = Container.Resolve <IAccessManager>(); } await _accessManager.AskForPermissionsAsync().ConfigureAwait(false); }
public AccessController( IMapper mapper, IAccessManager accessManager, ILogger <AccessController> logger) { _logger = logger; _mapper = mapper; _accessManager = accessManager; }
public VaultItemController(IVaultItemManager vaultItemManager, IMailReporter mailReporter, IAccessManager accessManager, IVaultManager vaultManager, IVaultItemHelper vaultItemHelper) { _vaultItemManager = vaultItemManager; _mailtReporter = mailReporter; _accessManager = accessManager; _vaultManager = vaultManager; _vaultItemHelper = vaultItemHelper; }
public MemberService(IMemberRepository memberRepository, Validator validator, IEncrypt encrypt, IAccessManager accessManager) { _memberRepository = memberRepository; _validator = validator; _encrypt = encrypt; _accessManager = accessManager; }
public JwtManager( IOptions <JwtOptions> options, IAccessManager accessManager ) { _options = options.Value; _accessManager = accessManager; _securityKey = new SymmetricSecurityKey(Encoding.UTF8.GetBytes(_options.SecretKey)); _signingCredentials = new SigningCredentials(_securityKey, SecurityAlgorithms.HmacSha256); _jwtHeader = new JwtHeader(_signingCredentials); }
public async Task <ActionResult> Authenticate( [FromBody] LoginRequest model, [FromServices] IAccessManager accessManager) { var token = await accessManager.ForgeTokenAsync(model.Username, model.Password); if (token is null) { return(BadRequest("User or password invalid")); } return(Ok(new { token })); }
public GameServer() { Settings.Load(); TeamRegistry = new TeamRegistry(); SessionManager = new SessionManager(TeamRegistry); GameManager = new GameManager(); if (Settings.IsProductionMode) { AccessManager = new OpenAccessManager(); } else { AccessManager = new AccessManager(); } }
public ComplaintController(ITenderProvider tenderProvider, IAccessManager accessManager) { TenderProvider = tenderProvider; AccessManager = accessManager; }
public ReportManager(ReportDbContext reportDbContext, IAccessManager accessManager) { _reportDbContext = reportDbContext; _accessManager = accessManager; }
public PlanProvider(StoreContext context, IAccessManager accessManager) : base(context, accessManager) { }
public ControllerBase() { accessManager = new AccessManager(); }
public LoginService(IAccessManager accessManager) { _accessManager = accessManager; }
public BaseProvider(StoreContext context, IAccessManager accessManager) { Context = context; AccessManager = accessManager; }
public SchemesProvider(StoreContext context, IAccessManager accessManager) : base(context, accessManager) { }
public AccessService(IJwtManager jwtManager, IAccessManager accessManager) { _jwtManager = jwtManager; _accessManager = accessManager; }
public CancelTenderController(ITenderProvider tenderProvider, IAccessManager accessManager) { TenderProvider = tenderProvider; AccessManager = accessManager; }