Example #1
0
    private Vector3 offset;         //Private variable to store the offset distance between the player and camera

    // Use this for initialization
    void Start()
    {
        //this.transform.localScale = new Vector3(1, 1, 1);
        //Calculate and store the offset value by getting the distance between the player's position and camera's position.
        // offset = transform.position - bossTr.transform.position;
        isBossScript = isBossScript.GetComponent <IA_Boss_01>();
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (this.transform.localPosition == new Vector3(transform.position.x, -3.8f, transform.position.z))
        {
            particlesFallingOnGround.SetActive(true);
        }

        //-----------------
        if (_canInteract && fireActive)
        {
            bossFireFX.SetActive(true);

            iaBossScript.isStuned = true;
            iaBossScript.GetComponent <IA_Boss_01>().bossHealthPoints = 0;
            Debug.Log("Boss 01 DEFEATED");
        }

        if (_canInteract)
        {
            iaBossScript.isStuned = true;
        }
        //--------------------------------------------------------
        if (fireActive)
        {
            fireParticles.enableEmission = true;
        }
        else
        {
            fireParticles.enableEmission = false;
        }
    }
Example #3
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (isBurning)
     {
         if (other.CompareTag("Boss") && iaBossScript.isStuned)
         {
             iaBossScript.GetComponent <IA_Boss_01>().bossHealthPoints = bossDammagesTakken;
             bossFireFX.SetActive(true);
             Debug.Log("BOSS TAKE DAMAGE");
             //fireParticles.enableEmission = false;
             //fireFx.SetActive(false);
         }
     }
 }
    // Update is called once per frame
    void Update()
    {
        if (GameObject.FindGameObjectWithTag("Player").GetComponent <SpriteRenderer>().sortingLayerName == "Platforms")
        {
            detectingPlayer = false;
        }

        Vector2      direction = new Vector2(1, 0);
        RaycastHit2D hit       = Physics2D.Raycast(transform.position, direction * rayDir, distanceToSee);


        if (ia_boss_script.GetComponent <IA_Boss_01>().bossIsRight)
        {
            rayDir = 1;
        }
        else
        {
            rayDir = -1;
        }

        Debug.DrawRay(this.transform.position, direction * rayDir * distanceToSee, Color.magenta);
        if (Physics2D.Raycast(this.transform.position, direction * rayDir, distanceToSee))
        {
            if (hit.collider != null)
            {
                if (hit.collider.tag == "Player")
                {
                    if (GameObject.FindGameObjectWithTag("Player").GetComponent <SpriteRenderer>().sortingLayerName == "Player")
                    {
                        detectingPlayer = true;
                    }
                    //boss01_spr.color = Color.red;
                    //playerDetected = true;
                    //Debug.Log("Player touched");
                }
                else
                {
                    detectingPlayer = false;
                }
            }
        }
        else
        {
            boss01_spr.color = Color.white;
            //playerDetected = false;
            detectingPlayer = false;
        }
    }
Example #5
0
 // Use this for initialization
 void Start()
 {
     iaBoss01_script.GetComponent <IA_Boss_01>();
     cameraBoundary_script.GetComponent <ProCamera2DNumericBoundaries>();
 }