public void TestLookAt() { m_player.ClearBuffer(); m_game.SendCommand("look at object"); Assert.AreEqual("> look at object", m_player.Buffer(0)); Assert.AreEqual("object look desc", m_player.Buffer(1)); }
public void SendCommand(string command, int tickCount, IDictionary <string, string> metadata) { if (m_gameTimer != null) { m_gameTimer.SendCommand(command, tickCount, metadata); } else { m_game.SendCommand(command); } }