Example #1
0
        // Use this for initialization
        void Start()
        {
            // hide the background
            Image background = gameObject.GetComponent <Image>();

            if (background != null)
            {
                background.enabled = false;
            }

            // Add item to viewport content
//			if(searchTag != null && searchTag != "")
//			if(searchTag != 0)
//			{
            if (itemType == IAPType.Inventory)
            {
                List <IAPInventory> inventoryList = IAPInventoryManager.GetInventoryListByTags(searchTag);

                if (inventoryList != null && itemTemplate != null)
                {
                    DoLayout(inventoryList.Count);
                    foreach (IAPInventory inventory in inventoryList)
                    {
                        GameObject  obj = Instantiate(itemTemplate);
                        IAPTemplate btn = obj.GetComponent <IAPTemplate>();
                        if (btn == null)
                        {
                            btn = obj.AddComponent <IAPTemplate>();
                        }

                        btn.targetType       = IAPType.Inventory;
                        btn.uid              = inventory.uid;
                        btn.useConfirmDialog = useConfirmDialog;
                        obj.transform.SetParent(_listView.transform);
                        obj.transform.localScale = new Vector3(1, 1, 1);
                    }
                }
            }
            else if (itemType == IAPType.InAppPurchase)
            {
                List <IAPPackage> packageList = IAPInventoryManager.GetPackageListByTags(searchTag);

                if (packageList != null && itemTemplate != null)
                {
                    DoLayout(packageList.Count);
                    foreach (IAPPackage package in packageList)
                    {
//							Debug.Log("package " + package.uid + " type: ");
                        GameObject  obj = Instantiate(itemTemplate);
                        IAPTemplate btn = obj.GetComponent <IAPTemplate>();
                        if (btn == null)
                        {
                            btn = obj.AddComponent <IAPTemplate>();
                        }

                        btn.targetType       = IAPType.InAppPurchase;
                        btn.uid              = package.uid;
                        btn.useConfirmDialog = useConfirmDialog;
                        obj.transform.SetParent(_listView.transform);
                        obj.transform.localScale = new Vector3(1, 1, 1);
                    }
                }
            }
            else if (itemType == IAPType.Ability)
            {
                List <IAPAbility> abilityList = IAPInventoryManager.GetAbilityListByTags(searchTag);
//					Debug.Log("abilityList: " + abilityList + " count : " + abilityList.Count);
                if (abilityList != null && itemTemplate != null)
                {
                    DoLayout(abilityList.Count);
                    foreach (IAPAbility ability in abilityList)
                    {
                        GameObject  obj = Instantiate(itemTemplate);
                        IAPTemplate btn = obj.GetComponent <IAPTemplate>();
                        if (btn == null)
                        {
                            btn = obj.AddComponent <IAPTemplate>();
                        }

                        btn.targetType       = IAPType.Ability;
                        btn.uid              = ability.uid;
                        btn.useConfirmDialog = useConfirmDialog;
                        obj.transform.SetParent(_listView.transform);
                        obj.transform.localScale = new Vector3(1, 1, 1);
                    }
                }
            }
            else if (itemType == IAPType.GameLevel)
            {
                IAPGameLevel gameLevel = IAPInventoryManager.GetGameLevel(uid);
                Debug.Log("GameLevel " + uid);
                if (gameLevel != null && itemTemplate != null)
                {
                    Debug.Log("GameLevel " + gameLevel.levels.Count);
                    DoLayout(gameLevel.levels.Count);
                    for (int i = 0; i < gameLevel.levels.Count; i++)
                    {
                        GameObject  obj = Instantiate(itemTemplate);
                        IAPTemplate btn = obj.GetComponent <IAPTemplate>();
                        if (btn == null)
                        {
                            btn = obj.AddComponent <IAPTemplate>();
                        }

                        btn.targetType       = IAPType.GameLevel;
                        btn.uid              = gameLevel.uid;
                        btn.level            = i;
                        btn.useConfirmDialog = useConfirmDialog;
                        obj.transform.SetParent(_listView.transform);
                        obj.transform.localScale = new Vector3(1, 1, 1);

                        // Add Events
                        IAPUIUtility.AddButtonCallback(obj, (GameObject go) => {
                            IAPGameSubLevel lv = gameLevel.levels[btn.level];
                            bool islocked      = false;
                            islocked           = (gameLevel.GetPropertyValue("locked", btn.level) > 0);
                            Debug.LogFormat("Lock {0}", islocked);
                            // if(gameLevel.isLocked()){
                            islocked = (gameLevel.GetPropertyValue("locked", btn.level) > 0);
                            // }
                            lv.locked = islocked;
                            // if(islocked&&lv.price>0){

                            // } else {
                            if (OnGameLevelSelect != null)
                            {
                                OnGameLevelSelect.Invoke(gameLevel, btn.level);
                            }
                            // }
                        }, "self,select_button");
                    }
                }
            }
//			}
        }