Example #1
0
 //开始动画
 public void PlayAnimation()
 {
     try
     {
         if (pAgAnimationUtils == null)
         {
             //InitAnimationParameters();
             if (FlyPathPolyline == null)
             {
                 MessageBox.Show("请先选择飞行路线按钮再点击播放。", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
                 return;
             }
             if (IsFlyByPolyline)
             {
                 CreateAnimationFromPath(globe, FlyPathPolyline, FlySpeedRating, IsFlyLoop, IsFlyLookdown);
             }
         }
         if (animPlayer != null)
         {
             //if (pAnimationExtension.AnimationEnvironment.PlayTime == 0)
             //{
             //    pAnimationExtension.AnimationEnvironment.PlayTime = pAnimationExtension.AnimationEnvironment.AnimationDuration;
             //}
             animPlayer.PlayAnimation(pAnimationExtension.AnimationTracks, pAnimationExtension.AnimationEnvironment, null);
         }
     }
     catch { }
 }
Example #2
0
        ///<summary> 由路径来创建一个Camera动画.这条路径有图层提供一条三维线要素</summary>
        ///
        ///<param name="globe">IGlobe接口</param>
        ///<param name="layer">一个包含PolyLine的ILayer接口</param>
        ///<param name="featureID">包含路径的要素ID.Example: 123</param>
        ///
        ///<remarks></remarks>
        public void CreateAnimationFromPath(string path, string SaveFilePath)
        {
            IGlobe        pGlobe       = axGlobeControl1.Globe;
            IGlobeDisplay globeDisplay = pGlobe.GlobeDisplay;
            IScene        scene        = globeDisplay.Scene;

            // 获取动画扩展
            IBasicScene2        basicScene2        = scene as IBasicScene2;
            IAnimationExtension animationExtension = basicScene2.AnimationExtension;

            //获取路径

            //读取shp文件

            IWorkspaceFactory pWorkspaceFactory = new ShapefileWorkspaceFactory();


            string pFolder   = System.IO.Path.GetDirectoryName(path);
            string pFileName = System.IO.Path.GetFileName(path);

            //2打开shapeFile工作空间
            IWorkspace        pWorkspace        = pWorkspaceFactory.OpenFromFile(pFolder, 0);
            IFeatureWorkspace pFeatureWorkspace = pWorkspace as IFeatureWorkspace;

            //3、打开要素类
            IFeatureClass pFeatureClass = pFeatureWorkspace.OpenFeatureClass(pFileName);

            //4、创建要素图层
            IFeatureLayer pFLayer = new FeatureLayerClass();

            //5、关联图层和要素类
            pFLayer.FeatureClass = pFeatureClass;
            pFLayer.Name         = pFeatureClass.AliasName;
            int b = pFeatureClass.ObjectClassID;

            ILayer        pLayer       = pFLayer;
            IFeatureLayer featureLayer = pLayer as IFeatureLayer;
            IFeatureClass featureClass = featureLayer.FeatureClass;
            //int pFeatureID = pFeatureClass.FeatureClassID;
            int       pFeatureID = 0;
            IFeature  feature    = featureClass.GetFeature(pFeatureID);
            IGeometry geometry   = feature.Shape;

            //创建AGAnimationUtils和AGImportPathOptions对象
            ESRI.ArcGIS.Animation.IAGAnimationUtils    agAnimationUtils    = new AGAnimationUtilsClass();
            ESRI.ArcGIS.Animation.IAGImportPathOptions agImportPathOptions = new AGImportPathOptionsClass();

            // 设置AGImportPathOptions的属性
            agImportPathOptions.BasicMap        = (IBasicMap)pGlobe;
            agImportPathOptions.AnimationTracks = (IAGAnimationTracks)pGlobe;
            agImportPathOptions.AnimationType   = new AnimationTypeGlobeCameraClass();
            agImportPathOptions.AnimatedObject  = pGlobe.GlobeDisplay.ActiveViewer.Camera; //动画对象
            agImportPathOptions.PathGeometry    = geometry;                                //动画轨迹
            agImportPathOptions.ConversionType  = ESRI.ArcGIS.Animation.esriFlyFromPathType.esriFlyFromPathObsAndTarget;
            agImportPathOptions.LookaheadFactor = 0.05;
            agImportPathOptions.RollFactor      = 0;

            agImportPathOptions.AnimationEnvironment = animationExtension.AnimationEnvironment;
            IAGAnimationContainer AGAnimationContainer = animationExtension.AnimationTracks.AnimationObjectContainer;

            //创建
            agAnimationUtils.CreateFlybyFromPath(AGAnimationContainer, agImportPathOptions);

            //播放

            //获取AGAnimationEnvironment对象
            IBasicScene2            basicscene  = pGlobe as IBasicScene2;
            IAnimationExtension     animationEx = basicscene.AnimationExtension;
            IAGAnimationEnvironment agAnimationEnv;

            agAnimationEnv = animationEx.AnimationEnvironment;
            agAnimationEnv.AnimationDuration = Convert.ToDouble("30");                              //持续时间
            agAnimationEnv.PlayType          = esriAnimationPlayType.esriAnimationPlayTypeDuration; //播放模式

            agAnimationEnv.PlayMode = esriAnimationPlayMode.esriAnimationPlayOnceForward;

            agAnimationEnv.PlayMode = esriAnimationPlayMode.esriAnimationPlayOnceReverse;
            //agAnimationEnv.PlayMode = esriAnimationPlayMode.esriAnimationPlayLoopForward;
            //agAnimationEnv.PlayMode = esriAnimationPlayMode.esriAnimationPlayLoopReverse;


            IAGAnimationPlayer agAnimationPlayer = agAnimationUtils as IAGAnimationPlayer;

            agAnimationPlayer.PlayAnimation(pGlobe as IAGAnimationTracks, agAnimationEnv, null);



            //保存


            if (System.IO.File.Exists(SaveFilePath))
            {
                System.IO.File.Delete(SaveFilePath);
                agAnimationUtils.SaveAnimationFile(AGAnimationContainer, SaveFilePath, esriArcGISVersion.esriArcGISVersion10);
            }
        }