Example #1
0
        // Update components and do other logic
        public override void Update()
        {
            // When you walking
            if (GameInput.ControllerMode)
            {
                if (GameInput.LeftStick.X != 0 && !MainGame.GAME_PAUSED)
                {
                    HorizontalMovement(GameInput.LeftStick.X * maxSpeed);
                }
                else
                {
                    StopMoving();
                }
            }
            else
            {
                bool left  = GameInput.InputDown(GameInput.Left);
                bool right = GameInput.InputDown(GameInput.Right);
                if ((left || right) && !MainGame.GAME_PAUSED)
                {
                    HorizontalMovement(((right ? 1 : 0) - (left ? 1 : 0)) * maxSpeed);
                }
                else
                {
                    StopMoving();
                }
            }

            // Check if paused, if not perform stuff
            if (!MainGame.GAME_PAUSED)
            {
                // Jumping controlls
                if (GameInput.InputPressed(GameInput.Jump))
                {
                    jumpBuffer = 3;
                }

                if (physics.Grounded)
                {
                    if (jumpBuffer > 0)
                    {
                        Jump();
                    }
                }

                if (!GameInput.InputDown(GameInput.Jump))
                {
                    physics.Velocity.Y = Math.Max(physics.Velocity.Y, -minJumpHeight);
                }

                jumpBuffer--;
                ledgeBuffer--;

                // Mining and attacking
                miningTool.DetermineTarget();
                miningTool.Attack();
                miningTool.Dig();

                // ACtivate object that is touched
                if (GameInput.InputPressed(GameInput.Dig))
                {
                    if (ObjectAtPosition <IActivatable>(Position) is IActivatable IA)
                    {
                        IA.Activate();
                    }
                }
            }

            MainGame.GAME_SPEED = GameMath.Lerp(MainGame.GAME_SPEED, targetSpeed ? 1 : .25f, .1f);
            if (GameInput.KeyPressed(Keys.P))
            {
                targetSpeed = !targetSpeed;
            }

            // Update components
            base.Update();
        }