private void Work(bool reload)
        {
            if (!reload)
            {
                //Add plugins in "Plugins" dir
                var pluginsDir = new DirectoryInfo("Plugins");
                foreach (var dir in pluginsDir.EnumerateDirectories())
                {
                    PluginManager.AddPlugin(new FileSystemRaw(dir));
                }
                foreach (var file in pluginsDir.EnumerateFiles())
                {
                    PluginManager.AddPlugin(new FileSystemCompressed(file));
                }
            }

            //Load resources
            PluginManager.LoadResources(
                (total, state, plugin) =>
            {
                _progress = (int)(total * 50);
                _text     = $"{I18N.Get(state)} {plugin} ({_progress}%)";
                Logger.Debug($"{I18N.GetOrdinal(state)} {plugin} ({_progress}%)");
            });

            _progress = 50;
            _text     = $"{I18N.Get("system.loading.resources.uploadTextures")} ({_progress}%)";
            Logger.Debug($"{I18N.GetOrdinal("system.loading.resources.uploadTextures")} ({_progress}%)");
            BlockTextureManager.Upload();

            if (!reload)
            {
                //Load plugins
                PluginManager.LoadPlugins(
                    (total, state, plugin) =>
                {
                    _progress = (int)(total * 50) + 50;
                    _text     = $"{I18N.Get(state)} {plugin} ({_progress}%)";
                    Logger.Debug($"{I18N.GetOrdinal(state)} {plugin} ({_progress}%)");
                });
            }
        }