public override void OnLevelUnloading() { if (_mode != LoadMode.LoadGame && _mode != LoadMode.NewGame) { return; } Hydrology.deinitialize(); Hydraulics.deinitialize(); Debug.Log("[RF] Level Unloaded!"); base.OnLevelUnloading(); }
public RainstormLossControl() { InitializeComponent(); _hydrology = new Hydrology(); }
public string GetHydrologyDescription() { return(Hydrology.GetDescription(Planet_Reference.hydrographic_description)); }