void Start() { this.metronomeScript = gameObject.GetComponent <Hv_metronome_AudioLib>(); this.metronomeScript.RegisterSendHook(); //soubscription à l'event this.metronomeScript.FloatReceivedCallback += this.UpdateMetronome; }
private void OnEnable() { _dsp = target as Hv_metronome_AudioLib; }