public void SetFloatParameter(Hv_BoidSynth06_Sine_AudioLib.Parameter param, float x)
    {
        switch (param)
        {
        case Parameter.Freq: {
            x    = Mathf.Clamp(x, 50.0f, 2000.0f);
            freq = x;
            break;
        }

        case Parameter.Gain: {
            x    = Mathf.Clamp(x, 0.0f, 1.0f);
            gain = x;
            break;
        }

        case Parameter.Gainsmoothtime: {
            x = Mathf.Clamp(x, 1.0f, 1000.0f);
            gainSmoothTime = x;
            break;
        }

        case Parameter.Mstrattackrelease: {
            x = Mathf.Clamp(x, 1.0f, 1000.0f);
            mstrAttackRelease = x;
            break;
        }

        case Parameter.Pan: {
            x   = Mathf.Clamp(x, 0.0f, 100.0f);
            pan = x;
            break;
        }

        case Parameter.Phase: {
            x     = Mathf.Clamp(x, 0.0f, 1.0f);
            phase = x;
            break;
        }

        default: return;
        }
        if (IsInstantiated())
        {
            _context.SendFloatToReceiver((uint)param, x);
        }
    }
    // see Hv_BoidSynth06_Sine_AudioLib.Parameter for definitions
    public float GetFloatParameter(Hv_BoidSynth06_Sine_AudioLib.Parameter param)
    {
        switch (param)
        {
        case Parameter.Freq: return(freq);

        case Parameter.Gain: return(gain);

        case Parameter.Gainsmoothtime: return(gainSmoothTime);

        case Parameter.Mstrattackrelease: return(mstrAttackRelease);

        case Parameter.Pan: return(pan);

        case Parameter.Phase: return(phase);

        default: return(0.0f);
        }
    }