void OnTriggerEnter(Collider other) { Hurtbox hurtbox = other.GetComponent <Hurtbox>(); if (hurtbox && !hurtGroup.Contains(hurtbox)) { Vector3 hitPosition = other.ClosestPoint(transform.position); Vector3 hitNormal = transform.position - hitPosition; hurtbox.DoHit(new HitInfo(hitPosition, hitNormal.normalized)); hurtGroup.Add(hurtbox); } }