Inheritance: MonoBehaviour
Example #1
0
 protected void Awake()
 {
     audioManager   = FindObjectOfType <AudioManager>();
     walkMovement   = FindObjectOfType <WalkMovement>();
     enemy          = FindObjectOfType <HurtEnemyOnContact>();
     healthManager  = FindObjectOfType <HealthManager>();
     attackMovement = FindObjectOfType <AttackMovement>();
     screenShake    = FindObjectOfType <ScreenShake>();
 }
Example #2
0
 protected void Awake()
 {
     wanderWalkController  = GetComponent <WanderWalkController>();
     hurtPlayerOnContact   = GetComponent <HurtPlayerOnContact>();
     animator              = GetComponent <Animator>();
     audioManager          = FindObjectOfType <AudioManager>();
     hurtEnemyOnContact    = GetComponent <HurtEnemyOnContact>();
     enemyHealthManager    = GetComponent <EnemyHealthManager>();
     enemyHealthBar        = GetComponent <EnemyHealthBar>();
     deathCollider.enabled = false;
 }
Example #3
0
 protected void Awake()
 {
     wanderWalkController = GetComponent <WanderWalkController>();
     hurtEnemyOnContact   = GetComponent <HurtEnemyOnContact>();
     hurtPlayerOnContact  = GetComponentInChildren <HurtPlayerOnContact>();
     enemyHealthManager   = GetComponent <EnemyHealthManager>();
     floorDetector        = FindObjectOfType <FloorDetector>();
     healthBarCanvas      = GetComponentInChildren <Canvas>();
     animator             = GetComponent <Animator>();
     myCollider           = GetComponent <Collider2D>();
     audioManager         = FindObjectOfType <AudioManager>();
 }
Example #4
0
 protected void Awake()
 {
     playerController   = FindObjectOfType <PlayerController>();
     animator           = GetComponent <Animator>();
     myBody             = GetComponent <Rigidbody2D>();
     playerBody         = playerController.GetComponent <Rigidbody2D>();
     healthBar          = GetComponentInChildren <Canvas>().transform;
     enemyHealthManager = GetComponent <EnemyHealthManager>();
     collider           = GetComponent <Collider2D>();
     audioManager       = FindObjectOfType <AudioManager>();
     hurtEnemyOnContact = GetComponent <HurtEnemyOnContact>();
 }
 protected void Awake()
 {
     enemyHealthBar       = GetComponent <EnemyHealthBar>();
     playerController     = GetComponent <PlayerController>();
     animator             = GetComponent <Animator>();
     enemyHealthManager   = GetComponent <EnemyHealthManager>();
     hurtEnemyOnContact   = GetComponent <HurtEnemyOnContact>();
     audioManager         = FindObjectOfType <AudioManager>();
     floorDetector        = FindObjectOfType <FloorDetector>();
     wanderWalkController = GetComponent <WanderWalkController>();
     hurtPlayerOnContact  = GetComponent <HurtPlayerOnContact>();
 }
Example #6
0
 protected void Awake()
 {
     animator              = GetComponent <Animator>();
     playerController      = FindObjectOfType <PlayerController>();
     rightArmMovement      = GetComponent <RightArmMovement>();
     enemyHealthManager    = GetComponent <EnemyHealthManager>();
     hurtEnemyOnContact    = GetComponent <HurtEnemyOnContact>();
     audioManager          = FindObjectOfType <AudioManager>();
     healthBar             = GetComponent <EnemyHealthBar>();
     playerBounds          = playerController.GetComponent <Collider2D>().bounds.size.y;
     deathCollider.enabled = false;
 }
Example #7
0
 protected void Awake()
 {
     turnAround            = GetComponent <TurnAround>();
     audioManager          = FindObjectOfType <AudioManager>();
     screenShake           = FindObjectOfType <ScreenShake>();
     animator              = GetComponent <Animator>();
     floorDetector         = GetComponent <FloorDetector>();
     hurtEnemyOnContact    = FindObjectOfType <HurtEnemyOnContact>();
     walkMovement          = GetComponent <WalkMovement>();
     player                = GetComponent <PlayerController>();
     AttackMovementEnabled = true;
     attackTrigger.enabled = false;
 }
Example #8
0
 protected void Awake()
 {
     myBody              = GetComponent <Rigidbody2D>();
     playerController    = FindObjectOfType <PlayerController>();
     myCollider          = GetComponent <Collider2D>();
     enemyYBounds        = myCollider.bounds.size.y;
     characterXBounds    = playerController.GetComponent <Collider2D>().bounds.size.x + attackRange;
     animator            = GetComponentInChildren <Animator>();
     healthBarCanvas     = GetComponentInChildren <Canvas>();
     enemy               = GetComponent <HurtEnemyOnContact>();
     floorDetector       = FindObjectOfType <FloorDetector>();
     hurtPlayerOnContact = GetComponent <HurtPlayerOnContact>();
 }
Example #9
0
 protected void Awake()
 {
     audioManager        = FindObjectOfType <AudioManager>();
     animator            = GetComponent <Animator>();
     hurtEnemyOnContact  = GetComponent <HurtEnemyOnContact>();
     screenShake         = FindObjectOfType <ScreenShake>();
     floorDetector       = FindObjectOfType <FloorDetector>();
     hurtPlayerOnContact = FindObjectOfType <HurtPlayerOnContact>();
     rotateEnemy         = GetComponent <RotateEnemy>();
     enemyHealthManager  = GetComponent <EnemyHealthManager>();
     myCollider          = GetComponent <Collider2D>();
     healthManager       = FindObjectOfType <HealthManager>();
 }
Example #10
0
 protected void Awake()
 {
     laserArray           = new GameObject[5];
     playOnce             = new bool[5];
     wanderWalkController = GetComponent <WanderWalkController>();
     hurtPlayerOnContact  = GetComponent <HurtPlayerOnContact>();
     animator             = GetComponent <Animator>();
     playerController     = FindObjectOfType <PlayerController>();
     laserController      = FindObjectOfType <LaserController>();
     audioManager         = FindObjectOfType <AudioManager>();
     hurtEnemyOnContact   = GetComponent <HurtEnemyOnContact>();
     enemyHealthManager   = GetComponent <EnemyHealthManager>();
     direction            = -1;
 }
    void Start()
    {
        player         = GetComponent <Rigidbody2D>();
        anim           = GetComponent <Animator>();
        knockbackCount = 0;
        slidingCounter = -1;


        anim.SetBool("Attack1", false);
        anim.SetBool("Attack2", false);
        anim.SetBool("Attack3", false);

        hurtEnemyOnContact = GetComponent <HurtEnemyOnContact>();
    }
Example #12
0
 protected void Awake()
 {
     animator              = GetComponent <Animator>();
     startPosition         = transform.position;
     playerController      = FindObjectOfType <PlayerController>();
     enterTerritory        = FindObjectOfType <EnterTerritory>();
     startOrthographicSize = mainCamera.orthographicSize;
     cameraFollow          = FindObjectOfType <CameraFollow>();
     myBody             = GetComponent <Rigidbody2D>();
     audioManager       = FindObjectOfType <AudioManager>();
     hurtEnemyOnContact = GetComponent <HurtEnemyOnContact>();
     enemyHealthManager = GetComponent <EnemyHealthManager>();
     canvas             = healthBar.GetComponent <Canvas>();
     screenShake        = FindObjectOfType <ScreenShake>();
 }
Example #13
0
 protected void Awake()
 {
     wanderWalkController = GetComponent <WanderWalkController>();
     hurtPlayerOnContact  = GetComponent <HurtPlayerOnContact>();
     animator             = GetComponent <Animator>();
     player             = FindObjectOfType <PlayerController>();
     audioManager       = FindObjectOfType <AudioManager>();
     hurtEnemyOnContact = GetComponent <HurtEnemyOnContact>();
     enemyHealthManager = GetComponent <EnemyHealthManager>();
     sprite             = GetComponent <SpriteRenderer>();
     myCollider         = GetComponent <Collider2D>();
     mybody             = GetComponent <Rigidbody2D>();
     playerYBounds      = player.GetComponent <Collider2D>().bounds.size.y * 0.3f;
     playerYPos         = player.transform.position.y;
 }
 protected void Awake()
 {
     wanderWalkController = GetComponent <WanderWalkController>();
     hurtEnemyOnContact   = GetComponent <HurtEnemyOnContact>();
     hurtPlayerOnContact  = GetComponentInChildren <HurtPlayerOnContact>();
     enemyHealthManager   = GetComponent <EnemyHealthManager>();
     floorDetector        = FindObjectOfType <FloorDetector>();
     animator             = GetComponent <Animator>();
     myCollider           = GetComponent <Collider2D>();
     playerController     = FindObjectOfType <PlayerController>();
     myBody                = GetComponent <Rigidbody2D>();
     trollYBounds          = GetComponent <Collider2D>().bounds.size.y;
     audioManager          = FindObjectOfType <AudioManager>();
     enemyHealthBar        = GetComponent <EnemyHealthBar>();
     deathCollider.enabled = false;
 }