Example #1
0
    public IBuff NewBuff(IBuff.BuffType type)
    {
        IBuff buff = null;

        if (mRecoveryBuffList[(int)type].Count > 0)
        {
            buff = mRecoveryBuffList[(int)type].Pop();
        }
        else
        {
            if (type == IBuff.BuffType.Move)
            {
                buff = new MoveBuff();
            }
            else if (type == IBuff.BuffType.Behavior)
            {
                buff = new BehaviorBuff();
            }
            else if (type == IBuff.BuffType.Hurt)
            {
                buff = new HurtBuff();
            }
            else if (type == IBuff.BuffType.Control)
            {
                buff = new ControlBuff();
            }
        }

        buff.mInstId = ++mInstId;
        return(buff);
    }
Example #2
0
    void OnTriggerEnter(Collider other)
    {
        if (!other.gameObject.Equals(owner))
        {
//						Destroy (other.gameObject);
            HurtBuff hurt = new HurtBuff();
            hurt.execute(other.gameObject);
            Instantiate(effect, other.gameObject.transform.position, other.gameObject.transform.rotation);
        }
    }