private void OnPlayerNumberingChanged() { foreach (Player p in PhotonNetwork.PlayerList) { if (p.ActorNumber == ownerId) { PlayerColorImage.color = HunterGameSettings.GetPlayerColor(p.GetPlayerNumber()); } } }
public void Init(int playerID) { targetPlayerID = playerID; if (playerID != -1) { SetFillImageColor(HunterGameSettings.GetPlayerColor(playerID)); } else { SetFillImageColor(Color.white); } }
public void SetText(int playerIndex) { NameTag.text = $"Player {(playerIndex+1).ToString()}"; NameTag.outlineColor = HunterGameSettings.GetPlayerColor(playerIndex); }
// Start is called before the first frame update void Start() { renderer.material.color = HunterGameSettings.GetPlayerColor(playerIndex); }